From 6e3624c6941feeb17ddf65355867df95070ec3a5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 24 十月 2024 15:54:29 +0800
Subject: [PATCH] 10263 【越南】后端支持NPC仿真实玩家战斗和快速战斗

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
index df5680d..daa622f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -286,6 +286,9 @@
 ##发送Map到GameServer的沟通包
 #
 def SendPyPackToGameServer(sendPack):
+    if hasattr(sendPack, 'PlayerID'):
+        if sendPack.PlayerID >= 100000000:
+            return
     routeIndex = GameWorld.GetGameWorld().GetLineNO()
     #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
     mapID = GameWorld.GetGameWorld().GetRealMapID()  

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