From 6f417ce437e575d368974b200d3dccdb1aa6ed9b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 二月 2025 18:12:54 +0800
Subject: [PATCH] 10398 2月17-21版本更新(修复部分技能可能没有验证攻击距离的bug;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py | 83 +++++++++++++++++++++++++++++------------
1 files changed, 59 insertions(+), 24 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index f110140..78a13f2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -23,6 +23,7 @@
import ShareDefine
import PyGameData
import GameWorld
+import ChConfig
import random
import time
@@ -37,6 +38,8 @@
def __init__(self, playerID):
self.playerID = playerID
self.job = 0
+ self.face = 0
+ self.facePic = 0
self.playerName = ""
self.playerLV = 0
self.realmLV = 0
@@ -67,6 +70,10 @@
helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
helpBattlePlayer.job = value5 % 10
helpBattlePlayer.playerName = recData.GetStrValue1()
+ strValue2 = recData.GetStrValue2()
+ strValue2List = strValue2.split("|")
+ helpBattlePlayer.face = GameWorld.ToIntDef(strValue2List[0] if len(strValue2List) > 0 else "0", 0)
+ helpBattlePlayer.facePic = GameWorld.ToIntDef(strValue2List[1] if len(strValue2List) > 1 else "0", 0)
strValue3 = recData.GetStrValue3()
strValue3List = strValue3.split("|")
helpCountDictStr = strValue3List[0] if len(strValue3List) > 0 else "{}"
@@ -96,12 +103,13 @@
recData = checkInPlayerRecList.AddRec()
recData.SetTime(checkInPlayer.checkInTime)
recData.SetValue1(playerID)
- recData.SetValue2(checkInPlayer.fightPower)
+ recData.SetValue2(min(max(checkInPlayer.fightPower, 0), ChConfig.Def_UpperLimit_DWord))
recData.SetValue3(checkInPlayer.familyID)
recData.SetValue4(checkInPlayer.checkInCount)
recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
recData.SetStrValue1(checkInPlayer.playerName)
- strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""),
+ recData.SetStrValue2("%s|%s" % (checkInPlayer.face, checkInPlayer.facePic))
+ strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""),
str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
recData.SetStrValue3(strValue3)
@@ -165,6 +173,7 @@
def __DoPlayerFBHelpBattleCheckIn(curPlayer, msgList):
## 玩家登记
checkInCount, fightPower = msgList[1:]
+ fightPower = min(fightPower, ChConfig.Def_UpperLimit_DWord) # 登记助战战力最高暂支持20E
curTime = int(time.time())
playerID = curPlayer.GetPlayerID()
curCache = PlayerViewCache.FindViewCache(playerID)
@@ -177,6 +186,8 @@
helpBattlePlayer.playerName = curPlayer.GetName()
helpBattlePlayer.playerLV = curPlayer.GetLV()
helpBattlePlayer.job = curPlayer.GetJob()
+ helpBattlePlayer.face = curPlayer.GetFace()
+ helpBattlePlayer.facePic = curPlayer.GetFacePic()
helpBattlePlayer.realmLV = curPlayer.GetOfficialRank()
helpBattlePlayer.fightPower = fightPower
helpBattlePlayer.familyID = curPlayer.GetFamilyID()
@@ -193,6 +204,7 @@
## 更新登记的助战玩家等级战力
if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
return
+ fightPower = min(fightPower, ChConfig.Def_UpperLimit_DWord) # 登记助战战力最高暂支持20E
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
helpBattlePlayer.fightPower = fightPower
helpBattlePlayer.familyID = familyID
@@ -210,6 +222,10 @@
helpBattlePlayer.playerLV = value
elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
helpBattlePlayer.vipLV = value
+ elif refreshType == IPY_GameServer.CDBPlayerRefresh_Face:
+ helpBattlePlayer.face = value
+ elif refreshType == IPY_GameServer.CDBPlayerRefresh_HairColor:
+ helpBattlePlayer.facePic = value
else:
return
GameWorld.DebugLog("更新助战玩家信息: refreshType=%s,value=%s" % (refreshType, value), playerID)
@@ -243,9 +259,11 @@
onlyFree = False
goldCallCount = 0
- nowFreeRelationCount, nowRelationCount = 0, 0
+ nowFreeRelationCount, nowRelationCount, nowRobotCount = 0, 0, 0
atleastFreeRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 1) # 至少免费社交人数,无社交则忽略
atleastRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 2) # 至少社交人数,无社交则忽略(人数包含免费社交人数)
+ atmostRobotCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 3) # 助战列表机器人至多数量
+ allowNoRelation = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 4) # 助战列表是否出现非社交关系玩家
GameWorld.DebugLog(" atleastFreeRelationCount=%s,atleastRelationCount=%s" % (atleastFreeRelationCount, atleastRelationCount))
#已经召唤的保留
@@ -263,6 +281,7 @@
nowFreeRelationCount += 1
# 机器人NPC
elif 1 <= calledPlayerID <= MaxRobotID:
+ nowRobotCount += 1
helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job)
else:
GameWorld.ErrLog("已召唤的助战玩家找不到镜像缓存!理论上不存在该情况,镜像缓存释放会比登记有效时长多半小时!")
@@ -272,7 +291,7 @@
GameWorld.Log("已召唤的助战: %s" % str(helpBattlePlayerDict), playerID)
curTime = int(time.time())
- maxHelpPlayerSelectCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 1) # 最大可以选择助战的玩家个数
+ maxHelpPlayerSelectCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 1) # 最大可以选择助战的玩家个数
maxGoldHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 3) # 最大付费召唤人数
checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
checkInValidSeconds = checkInValidHours * 3600
@@ -281,6 +300,10 @@
random.shuffle(checkInPlayerIDList)
GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+ if not allowNoRelation:
+ atleastRelationCount = maxHelpPlayerSelectCount
+ GameWorld.DebugLog("不允许出现非社交人数,默认设置至少社交人数为最大可选择人数! %s" % atleastRelationCount)
+
# 1. 至少社交关系人数还不足的,先处理至少社交关系人数
if nowRelationCount < atleastRelationCount:
relationIDList = []
@@ -307,7 +330,7 @@
if relationID not in checkInPlayerIDList:
continue
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[relationID]
- canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
if not canHelp:
continue
@@ -329,35 +352,37 @@
__AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
# 2. 常规添加助战人数
- for checkInPlayerID in checkInPlayerIDList:
- if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
- GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
- break
- helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
- checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
- if not canHelp:
- continue
-
- goldCallCount, nowRelationCount, nowFreeRelationCount = \
- __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+ if allowNoRelation:
+ for checkInPlayerID in checkInPlayerIDList:
+ if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
+ GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+ break
+ helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+ if not canHelp:
+ continue
+
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
# 3. 不足的机器人NPC补足
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict)
robotID = 0 # 机器人NPC定义ID从1开始
- while lackCount > 0 and robotID < MaxRobotID:
+ while lackCount > 0 and robotID < MaxRobotID and nowRobotCount < atmostRobotCount:
robotID += 1
if robotID in helpBattlePlayerDict:
continue
lackCount -= 1
+ nowRobotCount += 1
randJob = random.choice(openJobList)
helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
return [helpBattlePlayerDict]
-def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree=False, goldCallCount=0, maxGoldHelpPlayerCount=0):
## 常规检查是否满足助战条件
if checkInPlayerID == playerID:
@@ -435,6 +460,8 @@
helpPlayerDict["Name"] = helpBattlePlayer.playerName
helpPlayerDict["LV"] = helpBattlePlayer.playerLV
#helpPlayerDict["Job"] = helpBattlePlayer.job
+ helpPlayerDict["Face"] = helpBattlePlayer.face
+ helpPlayerDict["FacePic"] = helpBattlePlayer.facePic
helpPlayerDict["RealmLV"] = helpBattlePlayer.realmLV
helpPlayerDict["FightPower"] = helpBattlePlayer.fightPower
helpPlayerDict["Relation"] = relation
@@ -469,9 +496,12 @@
GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
curTime = int(time.time())
- maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+ maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
checkInValidSeconds = checkInValidHours * 3600
+
+ atmostRobotCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 3) # 助战列表机器人至多数量
+ allowNoRelation = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 4) # 助战列表是否出现非社交关系玩家
onlyFree = True
checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
@@ -482,23 +512,27 @@
GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
break
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
if not canHelp:
continue
- helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+ if not allowNoRelation and not relation:
+ continue
+ helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+ nowRobotCount = 0
# 不足的机器人NPC补足
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
robotID = 0 # 机器人NPC定义ID从1开始
- while lackCount > 0 and robotID < MaxRobotID:
+ while lackCount > 0 and robotID < MaxRobotID and nowRobotCount < atmostRobotCount:
robotID += 1
if robotID in helpBattlePlayerDict:
continue
lackCount -= 1
+ nowRobotCount += 1
randJob = random.choice(openJobList)
helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
@@ -541,7 +575,8 @@
if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
continue
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
- assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job,
+ assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job,
+ "Face":helpBattlePlayer.face, "FacePic":helpBattlePlayer.facePic,
"LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
"TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
--
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