From 6faea8f62e2c62a03077c73e6370d5fb0bbafdd5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 07 五月 2021 12:11:33 +0800 Subject: [PATCH] 5064 【主干】【bt2】【bt2_1.100.1】VIP升级导致节日祝福石被删除 --- ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 65 ++++++++++++++++++++++++++++++-- 1 files changed, 61 insertions(+), 4 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py index f800d86..1ec968e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py @@ -52,19 +52,76 @@ g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...] g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...] g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...] -g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...} +g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...} #boss刷新排序列表 g_sortBOSSRefreshList = [] g_swrhJoinRecord = [] #守护人皇家族今日参加记录(已正常结算)[familyID] g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...} -g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...} -g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表 +g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...} +g_bossShuntStateChangeBoss = [] # boss分流Boss线路状态有变更的boss列表 -g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 +g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...} +g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...} +g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...} g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..} g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..} +g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}} g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存 +g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存 + +g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]} +g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..} +g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字] +g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..} +g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量 {playerID:[题目ID, ...], ...} + +g_redPacketMgr = None # RedPacketMgr + +g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick} + +g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...} + +g_arenaPlayerBattleRecDict = {} # 本服竞技场玩家挑战记录缓存 {playerID:[ArenaBattleRec, ...], ...} +g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[ArenaMatchPlayer, ...], ...} + +g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]} +g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..] + +g_crossZoneName = "" # 跨服分区名 + +g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...} + +g_crossMailPlayerDict = {} # 有跨服邮件的玩家ID信息 {playerID:tick, ...} + +g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...} + +g_crossPKPlayerDict = {} # 跨服PK玩家字典 {playerID:PKPlayer, ...} +g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...} +g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...} +g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...} +g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建 +g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]} +g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...} + +g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...} + +g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西) + +g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...} + +g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...} + +g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...} +g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...} +g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...} + +g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...} + +g_familyTalkCache = {} #{familyID:[[time,content,extras],..]} +g_worldTalkCache = [] #[[time,name, playerID, content,extras],..] + +g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...} -- Gitblit v1.8.0