From 6fbf23a813e98fb5560fcb43fd8789f7dd282650 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 十二月 2018 15:09:48 +0800
Subject: [PATCH] 4938 【后端】【1.3.100】仙魔之争,打死敌方后改成倒计时到2的时候再把人拉回起始点
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py | 17 ++++++++++++++---
1 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
index 9f113ac..9961324 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
@@ -175,7 +175,9 @@
fbStep = GameWorld.GetGameFB().GetFBStep()
# # 副本准备
-# if fbStep == FB_Step_Prepare:
+ if fbStep == FB_Step_Prepare:
+ ResetPos(tick)
+
# PrepareXMZZPK(tick)
# # 副本进行中
if fbStep == FB_Step_Fighting:
@@ -185,6 +187,15 @@
# __DoLogic_FB_Over(tick)
+ return
+
+def ResetPos(tick):
+ if tick - GameWorld.GetGameFB().GetFBStepTick() < 1 * 1000:
+ return
+ FBCommon.SetFBStep(FB_Step_Fighting, tick)
+ curPlayer = FBCommon.GetCurSingleFBPlayer()
+ if curPlayer:
+ __ResetPos(curPlayer)
return
def __ChcekFBOver(tick):
@@ -240,10 +251,10 @@
#===============================================================================================
FBCommon.SetFBStep(FB_Step_Prepare, tick)
#重置坐标
- __ResetPos(curPlayer)
+ #__ResetPos(curPlayer)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, __GetFightTime()[Def_PrepareTime] * 1000)
- FBCommon.SetFBStep(FB_Step_Fighting, tick)
+ #FBCommon.SetFBStep(FB_Step_Fighting, tick)
if not vsPlayerInfo:
return
--
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