From 6fbf23a813e98fb5560fcb43fd8789f7dd282650 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 十二月 2018 15:09:48 +0800
Subject: [PATCH] 4938 【后端】【1.3.100】仙魔之争,打死敌方后改成倒计时到2的时候再把人拉回起始点
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 35 +++++++++++++++++++++++++++++------
1 files changed, 29 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 2c00e8b..2a94c9b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -41,6 +41,7 @@
import PlayerViewCache
import GameWorldBoss
import PlayerTalk
+import PlayerTeam
import copy
import random
@@ -348,7 +349,9 @@
# 玩家战盟名变更处理
__OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
-
+ #玩家缓存
+ PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
+ PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
#加入仙盟联赛成员
GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
@@ -1489,6 +1492,20 @@
if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
return
+ #判断退出时间间隔
+ curTime = int(time.time())
+ lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+ if lastLeaveFamilyTime > 100:
+ remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+ if remainTime > 0:
+ PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+ return
+ updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+ elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+ updTime = curTime
+ else:
+ updTime = lastLeaveFamilyTime+1
+ PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1504,7 +1521,7 @@
__DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
- familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+ familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
if curFamily.GetCount() == 0:
#玩家离开后, 家族没有人了 , 删除这个家族
@@ -1524,7 +1541,7 @@
# 玩家战盟名变更处理
__OnFamilyNameChange(leavePlayerID, '')
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
- PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
+ PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
return
#//////////////////////////////////////////////////////////////
@@ -1802,6 +1819,7 @@
#弹劾信息封包
SendPackClientImpeachMsg(curPlayer, 0, 0)
+ PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
return
#---------------------------------------------------------------------
@@ -2533,8 +2551,6 @@
# if useMoney > 0:
# #帮会日常维持消耗{%S1%}银两帮会资金
# PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
- #自动传位
- __AutoChangeLeader(family)
#通知客户端刷新
family.Broadcast_FamilyChange()
@@ -2592,6 +2608,13 @@
return
+def FamilyOnHour():
+ familyManager = GameWorld.GetFamilyManager()
+ for i in xrange(familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ #自动传位
+ __AutoChangeLeader(family)
+ return
#---------------------------------------------------------------------
##通知地图服务器, 玩家家族属性刷新
# @param curFamily 家族实例
@@ -2743,7 +2766,7 @@
'''自动传位'''
# 获得帮主下线了多久(小时)
leaderOffLineTime = GetLeaderOfflineTime(curFamily)
- GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
+ GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
return
--
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