From 6fbf23a813e98fb5560fcb43fd8789f7dd282650 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 十二月 2018 15:09:48 +0800
Subject: [PATCH] 4938 【后端】【1.3.100】仙魔之争,打死敌方后改成倒计时到2的时候再把人拉回起始点

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index e60831f..be3835c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -110,6 +110,9 @@
         #执行击杀NPC逻辑
         curPlayer = PetControl.GetPetOwner(curPet)  # 宠物主人
         
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+            return
+        
         if curPlayer != None:
             FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)

--
Gitblit v1.8.0