From 6fcf3513ccde191e067c8dfd8279cccedf95eb77 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 五月 2019 19:22:25 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 53 +++++++++++++++++++++++++++++++----------------------
1 files changed, 31 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index 521fbce..e34e150 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -30,14 +30,15 @@
import PlayerSuccess
import PlayerWeekParty
import ShareDefine
+import EventShell
#import EquipZhuXian
g_stoneCanPlaceList = [] #可镶嵌的位置
-def OnLogin(curPlayer):
- ###登录发包同步客户端宝石信息
- Sycn_StoneHoleInfo(curPlayer)
- return
+#def OnLogin(curPlayer):
+# ###登录发包同步客户端宝石信息
+# Sycn_StoneHoleInfo(curPlayer)
+# return
def GetAllStoneEquipIndexList():
###得到所有可镶嵌宝石装备位列表
@@ -95,9 +96,31 @@
def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
### 保存装备位孔位宝石ID和绑定信息
+ befStoneID, befIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
+ if befStoneID == changeStoneID and befIsBind == isBind:
+ return
+
isBind = 0 #现绑定无用,默认存0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
- changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
+ changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
+
+ # 同步更新宝石总等级
+ gameData = GameWorld.GetGameData()
+ befStoneLV = 0
+ if befStoneID:
+ befGem = gameData.GetItemByTypeID(befStoneID)
+ befStoneLV = 0 if not befGem else befGem.GetEffectByIndex(0).GetEffectValue(1)
+
+ aftStoneLV = 0
+ if changeStoneID:
+ aftGem = gameData.GetItemByTypeID(changeStoneID)
+ aftStoneLV = 0 if not aftGem else aftGem.GetEffectByIndex(0).GetEffectValue(1)
+
+ befTotalStoneLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
+ updTotalStoneLV = max(0, befTotalStoneLV + aftStoneLV - befStoneLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, updTotalStoneLV)
+ GameWorld.DebugLog("设置宝石等级: equipIndex=%s,holeIndex=%s,befStoneLV=%s,aftStoneLV=%s,befTotalStoneLV=%s,updTotalStoneLV=%s"
+ % (equipIndex, holeIndex, befStoneLV, aftStoneLV, befTotalStoneLV, updTotalStoneLV))
return
def GetPackTypeByEquipPlace(equipPlace):
@@ -191,6 +214,8 @@
Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
#成就
DoStoneSuccess(curPlayer)
+
+ EventShell.EventRespons_InlayStone(curPlayer)
return
def DoStoneSuccess(curPlayer):
@@ -284,23 +309,7 @@
def GetTotalStoneLV(curPlayer):
##宝石总等级
- totalStoneLV = 0
- holeIndexList = GetAllEquipPlaceHoleIndex()
- gameData = GameWorld.GetGameData()
- playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- for equipIndex in xrange(playerEquip.GetCount()):
- if equipIndex not in ShareDefine.RoleEquipType :
- continue
- for holeIndex in holeIndexList:
- curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
- if curGemID == 0:
- continue
- curGem = gameData.GetItemByTypeID(curGemID)
- if not curGem:
- continue
- gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
- totalStoneLV += gemLV
- return totalStoneLV
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
#// A3 06 宝石升级 #tagCMEquipStoneUpgrade
#struct tagCMEquipStoneUpgrade
--
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