From 6fcf3513ccde191e067c8dfd8279cccedf95eb77 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 五月 2019 19:22:25 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新版

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py |  104 ++++++++++++++++++++++++++-------------------------
 1 files changed, 53 insertions(+), 51 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index 14c4633..e34e150 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -30,14 +30,15 @@
 import PlayerSuccess
 import PlayerWeekParty
 import ShareDefine
-import EquipZhuXian
+import EventShell
+#import EquipZhuXian
 
 g_stoneCanPlaceList = [] #可镶嵌的位置
 
-def OnLogin(curPlayer):
-    ###登录发包同步客户端宝石信息
-    Sycn_StoneHoleInfo(curPlayer)
-    return
+#def OnLogin(curPlayer):
+#    ###登录发包同步客户端宝石信息
+#    Sycn_StoneHoleInfo(curPlayer)
+#    return
 
 def GetAllStoneEquipIndexList():
     ###得到所有可镶嵌宝石装备位列表
@@ -95,9 +96,31 @@
 
 def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
     ### 保存装备位孔位宝石ID和绑定信息
+    befStoneID, befIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
+    if befStoneID == changeStoneID and befIsBind == isBind:
+        return
+    
     isBind = 0 #现绑定无用,默认存0
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
-                                       changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind) 
+                                       changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
+    
+    # 同步更新宝石总等级
+    gameData = GameWorld.GetGameData()
+    befStoneLV = 0
+    if befStoneID:
+        befGem = gameData.GetItemByTypeID(befStoneID)
+        befStoneLV = 0 if not befGem else befGem.GetEffectByIndex(0).GetEffectValue(1)
+        
+    aftStoneLV = 0
+    if changeStoneID:
+        aftGem = gameData.GetItemByTypeID(changeStoneID)
+        aftStoneLV = 0 if not aftGem else aftGem.GetEffectByIndex(0).GetEffectValue(1)
+        
+    befTotalStoneLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
+    updTotalStoneLV = max(0, befTotalStoneLV + aftStoneLV - befStoneLV)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, updTotalStoneLV)
+    GameWorld.DebugLog("设置宝石等级: equipIndex=%s,holeIndex=%s,befStoneLV=%s,aftStoneLV=%s,befTotalStoneLV=%s,updTotalStoneLV=%s" 
+                       % (equipIndex, holeIndex, befStoneLV, aftStoneLV, befTotalStoneLV, updTotalStoneLV))
     return
 
 def GetPackTypeByEquipPlace(equipPlace):
@@ -144,7 +167,7 @@
     itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
     curStone = itemPack.GetAt(stoneIndex)
     
-    if not ItemCommon.CheckItemCanUse(curStone):
+    if not ItemCommon.CheckItemCanUse(curStone) or ItemControler.GetIsAuctionItem(curStone):
         GameWorld.Log("目标宝石为空或不可用,无法镶嵌!", playerID)
         return
     
@@ -162,6 +185,7 @@
     ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
     if not ipyData:
         return
+    classLV = ipyData.GetClassLV()
     if ipyData.GetEquipPlace() not in stoneCanPlaceList:
         GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPackIndex=%s" 
                       % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPackIndex), playerID)
@@ -184,12 +208,14 @@
 #        ItemControler.SetItemIsBind(curEquip, True)
     
     # 刷新属性
-    RefreshAttrByStoneAction(curPlayer, equipPackType, True)
+    RefreshAttrByStoneAction(curPlayer, equipPackType, True, classLV)
     
     #同步客户端
     Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     #成就
     DoStoneSuccess(curPlayer)
+    
+    EventShell.EventRespons_InlayStone(curPlayer)
     return
 
 def DoStoneSuccess(curPlayer):
@@ -262,10 +288,15 @@
         GameWorld.DebugLog("孔为空或不存在宝石!")
         return
     
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+    if not ipyData:
+        return
+    classLV = ipyData.GetClassLV()
+    
     __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, 0, 0, "StonePick", True)
     
     # 刷新属性
-    RefreshAttrByStoneAction(curPlayer, equipPackType, False)
+    RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
     
     #同步客户端
     Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
@@ -278,23 +309,7 @@
 
 def GetTotalStoneLV(curPlayer):
     ##宝石总等级
-    totalStoneLV = 0
-    holeIndexList = GetAllEquipPlaceHoleIndex()
-    gameData = GameWorld.GetGameData()
-    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    for equipIndex in xrange(playerEquip.GetCount()):
-        if equipIndex not in ShareDefine.RoleEquipType :
-            continue
-        for holeIndex in holeIndexList:
-            curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
-            if curGemID == 0:
-                continue
-            curGem = gameData.GetItemByTypeID(curGemID)
-            if not curGem:
-                continue
-            gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
-            totalStoneLV += gemLV
-    return totalStoneLV
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
 
 #// A3 06 宝石升级 #tagCMEquipStoneUpgrade
 #struct    tagCMEquipStoneUpgrade
@@ -348,6 +363,10 @@
     needCount = IpyGameDataPY.GetFuncCfg("GemUpCostFormula", 2) # 合成下一级所需宝石个数
     if not needCount:
         return
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+    if not ipyData:
+        return
+    classLV = ipyData.GetClassLV()
     if upWay == 0: #仙玉
         stoneTypeItemIDDict = IpyGameDataPY.GetFuncEvalCfg("GemUpCostFormula", 1)
         if stoneEffType not in stoneTypeItemIDDict:
@@ -384,7 +403,7 @@
     __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
     
     # 刷新属性
-    RefreshAttrByStoneAction(curPlayer, equipPackType, False)
+    RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
     
     #同步客户端
     Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
@@ -462,20 +481,20 @@
     return
 
 
-def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify):
+def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify, classLV):
     ## 宝石刷新属性
     # 装备等级改变,判断是否为玩家身上的装备,如果是的话刷新玩家属性
     if packType in [IPY_GameWorld.rptEquip]:
         #先刷装备BUFF 再计算属性
         if isNeedNotify:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Stone)
-        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
+        ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
         
         #刷新所有属性
         playControl = PlayerControl.PlayerControl(curPlayer)
         playControl.RefreshPlayerAttrState()
-    elif packType == ShareDefine.rptZhuXianEquip:
-        EquipZhuXian.RefreshZhuXianAttr(curPlayer)
+    #elif packType == ShareDefine.rptZhuXianEquip:
+    #    EquipZhuXian.RefreshZhuXianAttr(curPlayer)
     return
 
 
@@ -528,24 +547,6 @@
 def OnVIPTimeOut(curPlayer):
     ## VIP到期处理
     #过期一样有效,屏蔽该逻辑
-    #===============================================================================================
-    # #获得vip等级孔信息
-    # gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
-    # maxVipHoleCnt = len(gemOpenVipList)# 最大Vip开放孔数
-    # 
-    # #获得所有可镶嵌宝石装备位
-    # stoneCanPlaceList = GetAllStoneEquipIndexList()
-    # #需要拆卸宝石的孔列表
-    # pickoffHoleList = []
-    # for equipIndex in stoneCanPlaceList:
-    #    for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt):
-    #        stoneInfo = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
-    #        if not stoneInfo[0]:
-    #            continue
-    #        pickoffHoleList.append([equipIndex, holeIndex])
-    #        
-    # __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "VIPChange", True)
-    #===============================================================================================
     return  
 
 def __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, eventName, isRefreshAttr):
@@ -576,8 +577,9 @@
                 equipIndexList.append(equipIndex)
         PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
         
-    if isRefreshAttr:
-        RefreshAttrByStoneAction(curPlayer, equipPackType, False)
+    #目前只有脱装备会触发,暂时屏蔽,由脱装备触发刷属性
+    #if isRefreshAttr:
+    #    RefreshAttrByStoneAction(curPlayer, equipPackType, False)
     
     if equipIndexList:
         Sycn_StoneHoleInfo(curPlayer, equipIndexList)

--
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