From 6fcf3513ccde191e067c8dfd8279cccedf95eb77 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 五月 2019 19:22:25 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py | 33 ++++++++++++++++++++++++++++-----
1 files changed, 28 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index cdb674a..9201b05 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -36,9 +36,9 @@
Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
g_allIndexList = [] #可洗炼的部位缓存
-def OnEquipWashLogin(curPlayer):
- Sycn_EquipWashInfo(curPlayer, isLogin=True)
- return
+#def OnEquipWashLogin(curPlayer):
+# Sycn_EquipWashInfo(curPlayer, isLogin=True)
+# return
def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
# @return: 0-未开放; >=1-该装备位最大可洗练等级
@@ -178,6 +178,14 @@
return
GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
randValue = random.randint(randValueMin, randValueMax)
+ for _ in xrange(50):
+ if randValue != 0:
+ break
+ randValue = random.randint(randValueMin, randValueMax)
+ #GameWorld.DebugLog("随机值0,重新随机!")
+ if randValue == 0:
+ randValue = 1
+ #GameWorld.DebugLog("随机值还是0,强制设置为1!")
randAttrDict[attrNum] = randValue
if randValue <= 0:
negativeValueCnt += 1
@@ -359,13 +367,28 @@
if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
return
washLV += 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
- GameWorld.DebugLog("装备洗练等级升级: equipPackindex=%s,washLV=%s" % (equipPackindex, washLV), curPlayer.GetPlayerID())
+ SetEquipWashLV(curPlayer, equipPackindex, washLV)
# 洗练广播
PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), classLV, equipPlace, washLV])
return True
+def SetEquipWashLV(curPlayer, index, setWashLV):
+ befWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
+ if befWashLV == setWashLV:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), setWashLV)
+
+ # 同步更新洗练总等级
+ befTotalWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
+ updTotalWashLV = max(0, befTotalWashLV + setWashLV - befWashLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, updTotalWashLV)
+ GameWorld.DebugLog("设置洗练等级: index=%s,befWashLV=%s,setWashLV=%s,befTotalWashLV=%s,updTotalWashLV=%s"
+ % (index, befWashLV, setWashLV, befTotalWashLV, updTotalWashLV))
+ return
+
+## 全身洗练总等级
+def GetTotalEquipWashLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
hasValue = False
--
Gitblit v1.8.0