From 6fcf3513ccde191e067c8dfd8279cccedf95eb77 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 五月 2019 19:22:25 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新版

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |   40 +++++++++++++++++++++++++++++++++++++---
 1 files changed, 37 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 76cd193..cd6970a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -25,6 +25,7 @@
 import OperControlManager
 import GameObj
 import CrossPlayerData
+import AttackCommon
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -51,6 +52,8 @@
     and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
         # 释放后 对指定BOSS无效的技能
         return True
+    
+    buffOwner = AttackCommon.ElfChangeAttacker(buffOwner)  # Elf灵为替身攻击,要取玩家的属性
     
     result = AddBuffNoRefreshState(curObj, buffType, curSkill, tick, addBuffValueList, buffOwner, addForce)
     
@@ -184,7 +187,7 @@
         
         if buffCoexistType == ChConfig.Def_Buff_Coexist and buffOwner:
             #可同时存在的buff,判断释放者是否不一样
-            if buffSkill.GetOwnerID() != buffOwner.GetID() or buffSkill.GetOwnerType() != buffOwner.GetGameObjType():
+            if curBuff.GetOwnerID() != buffOwner.GetID() or curBuff.GetOwnerType() != buffOwner.GetGameObjType():
                 continue
         
         #--------------技能类型ID相同
@@ -378,7 +381,7 @@
         if triggerType == -1:
             continue
         passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
-        passiveEff.AddBuffInfoByEffect(curEffect, skillID)
+        passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
 
         
     #添加BUFF后的特殊处理
@@ -408,7 +411,11 @@
     #触发被动技能
     if buffOwner:
         PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddBuffOver, tick)
-    
+        # 此处不能传技能curSkill 屏蔽被动触发被动限制
+        # 暂且特殊处理控制类buff才触发
+        if SkillCommon.GetBuffType(curSkill) == IPY_GameWorld.bfActionBuff:
+            PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, buffOwner, None, ChConfig.TriggerType_AddBuffOver, tick)
+        
     #是否是持续性技能
     isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
     
@@ -568,6 +575,8 @@
         return curBuff, i
     
     return None, 0
+
+
 #---------------------------------------------------------------------
 ## 刷新BUFF的时间
 #  @param curBuff 当前BUFF
@@ -633,6 +642,9 @@
     
     index = 0
     isPlayerTJG = (curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and PlayerTJG.GetIsTJG(curObj))
+    
+    skillIDListInDelBuff = []   # buff消失中需要处理添加buff,外层处理避免错乱
+    
     while index < buffState.GetBuffCount():
         curBuff = buffState.GetBuff( index )
         if not curBuff:
@@ -681,12 +693,34 @@
         buffState.DeleteBuffByIndex( index )
         SkillShell.ClearBuffEffectBySkillID(curObj, curSkill.GetSkillID(), ownerID, ownerType)
         
+        addSkillID = curObj.GetDictByKey(ChConfig.Def_PlayerKey_SkillInDelBuff) 
+        if addSkillID:
+            skillInfo = [addSkillID, ownerID, ownerType]
+            if skillInfo not in skillIDListInDelBuff:
+                skillIDListInDelBuff.append(skillInfo)
+        
+    OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick)
+    
     #执行DoBuffDisApper中,标记的玩家处理要求
     __DoBuffDisApperByKey( curObj , tick )
         
     return isRefresh, delResult
 
 
+# DoBuffDisApper不能做Buff添加和删除逻辑!!!!!不然指针会错乱, 故在外层处理
+def OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick):
+    posX, posY = curObj.GetPosX(), curObj.GetPosY()
+    for skillInfo in skillIDListInDelBuff:
+        attacker = GameWorld.GetObj(skillInfo[1], skillInfo[2])
+        if not attacker:
+            attacker = curObj
+        skillData = GameWorld.GetGameData().GetSkillBySkillID(skillInfo[0])
+        if not skillData:
+            continue
+        
+        SkillShell.Trigger_UseSkill(attacker, curObj, skillData, tick, posX, posY)
+    return
+
 #---------------------------------------------------------------------
 ## 执行buff消失触发逻辑
 #  @param curObj 当前OBj

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