From 6fcf3513ccde191e067c8dfd8279cccedf95eb77 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 五月 2019 19:22:25 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新版

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 0fe4931..e28c623 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -126,9 +126,11 @@
     
     #技能攻击最大数量
     hurtCount = SkillCommon.GetSkillArea_Atk_Count(curPlayer, curSkill)
-    if len(hurtList) > hurtCount:
-        # 客户端目标过多
-        return False
+    #===========================================================================
+    # if len(hurtList) > hurtCount:
+    #    # 客户端目标过多
+    #    return False
+    #===========================================================================
     
 #    mapType = GameWorld.GetMap().GetMapFBType()
     # 野外小怪或者其他指定的怪为了更及时的打击感,由客户端计算

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