From 6fe1261afc29cf9940ae6758c12c0056adf85110 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 05 十一月 2018 15:17:03 +0800 Subject: [PATCH] 2281 【主干】仙盟宴会传功过并获得经验的玩家的,受别人邀请还可以再次获得经验 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py | 21 +++++++++++++-------- 1 files changed, 13 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py index ab964ba..d87eb9a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py @@ -39,7 +39,6 @@ ) = range(3) #---战盟副本--- -Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID" # 对应的家族id Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick" # 副本开始时间 GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s' #上次进入活动的开服天 FBPlayerDict_TotalExp = 'XMYH_TotalExp%s' # 获得的总经验 @@ -60,7 +59,6 @@ # @remarks 开启副本 def OnOpenFB(tick): gameFB = GameWorld.GetGameFB() - gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, 0) gameFB.ClearAllPlayerGameFBDict() # 清除所有玩家对应的副本字典信息 gameFB.SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, 0) return @@ -160,8 +158,6 @@ return curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) GameWorld.DebugLog('closeFB_RemainTick=%s' % closeFB_RemainTick) - if not gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID): - gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, curPlayer.GetFamilyID()) openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1: @@ -196,8 +192,12 @@ # @return 返回值无意义 # @remarks 副本定时器 def OnProcess(tick): + familyID = GameWorld.GetGameWorld().GetPropertyID() + if not familyID: + return gameFB = GameWorld.GetGameFB() fbStep = gameFB.GetFBStep() + #GameWorld.DebugLog(" OnProcess...") if fbStep == FB_Step_Open: if FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty): @@ -221,7 +221,7 @@ remaindTick = max(0, __GetRemainTick(tick) - 1000) if remaindTick <= (notifySecond + 1) * 1000: #remaindSecond = remaindTick / 1000 - familyID = gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID) + PlayerControl.FamilyNotify(familyID, "Party_OverTime", [notifySecond]) GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1) @@ -431,10 +431,15 @@ return curPlayer.StopMove() curPlayer.Sit() - if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]: - tagPlayer.StopMove() - tagPlayer.Sit() + if not gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % tagPlayerID): + if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]: + tagPlayer.StopMove() + tagPlayer.Sit() elif actionType == 1: #打坐结束给奖励 + hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID) + if hasSit: + GameWorld.Log('打坐结束给奖励,玩家已打坐过一次', playerID) + return reLV = curPlayer.GetLV() worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) giveLV = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward', 2)) -- Gitblit v1.8.0