From 6fe1261afc29cf9940ae6758c12c0056adf85110 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 05 十一月 2018 15:17:03 +0800
Subject: [PATCH] 2281 【主干】仙盟宴会传功过并获得经验的玩家的,受别人邀请还可以再次获得经验

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py |   45 ++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 44 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index d449a62..7095fc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -395,6 +395,44 @@
 
     
 #---------------------------------------------------------------------
+
+
+def GetCanUseRealmSuppressSkll(curNPC, curSkill):
+    if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_RealmSuppress:
+        # 非境界压制技能返回可用
+        return True
+    
+    # 境界压制技能需判断 周围是否有低境界玩家
+    npcRealmLV = NPCCommon.GetRealmLV(curNPC)
+    angryManager = curNPC.GetNPCAngry()
+    
+    for i in range(0, angryManager.GetAngryCount()) :
+        curAngry = angryManager.GetAngryValueTag(i)
+        if curAngry == None or curAngry.GetObjID() == 0:
+            continue
+        
+        #仇恨值
+        curAngryValue = curAngry.GetAngryValue()
+        if curAngryValue == 0:
+            continue
+        
+        if curAngry.GetIsDisable():
+            continue
+        
+        angryID = curAngry.GetObjID()
+        angryObjType = curAngry.GetObjType()
+        if angryObjType != IPY_GameWorld.gotPlayer:
+            continue
+        
+        curTag = GameWorld.GetObj(angryID, angryObjType)
+        if not curTag:
+            continue
+        if curTag.GetOfficialRank() < npcRealmLV:
+            return True
+        
+    return False
+        
+        
 ##NPC自动释放技能
 # @param curNPC NPC实例
 # @param curTag 攻击目标
@@ -453,6 +491,10 @@
             if not CheckSkillTrigger(curNPC, triggerDict, index, tick):
                 continue
             
+        # 境界压制需要根据仇恨列表中的玩家是否有压制
+        if not GetCanUseRealmSuppressSkll(curNPC, useSkill):
+            continue
+        
         useCnt = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillUseCnt % useSkill.GetSkillTypeID()) # 该技能已使用次数
         useSkillList.append([useCnt, index, useSkill])
         
@@ -477,9 +519,10 @@
 # @return 布尔值
 def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
     skillInfo = triggerDict.get(npcSkillindex)
+
     if skillInfo != None:
         #当前血量
-        hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100)
+        hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
         checkHP = skillInfo[0]
         
         #血量未到

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