From 6feb3406bd4edf15e443f5d58f06229d5ee8733c Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 24 十二月 2018 14:13:53 +0800 Subject: [PATCH] 5571 【1.4】集市物品卖出提示邮件新增VIP玩家模板 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 24 ++++++++++++++++++++---- 1 files changed, 20 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index 6ecda8d..89b4bae 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -73,6 +73,7 @@ import PlayerNewGuyCard import PlayerMergeKing import PlayerMergePK +import PlayerCrossRealmPK import PlayerPet import ReloadModule import BossHurtMng @@ -86,6 +87,7 @@ import GameLogic_Dogz import OpenServerCampaign import PlayerCostRebate +import PlayerActTotalRecharge import PlayerSpringSale import PlayerBossReborn import PlayerFlashGiftbag @@ -97,6 +99,7 @@ import PlayerDiceEx import IpyGameDataPY import FamilyRobBoss +import FBHelpBattle import QuestManager import PyGameData import PlayerTJG @@ -426,9 +429,17 @@ # @remarks 函数详细说明. def GameServer_InitOK(index, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - #通知BServer自己OK了 - curPlayer.SendToBServerServerInitOK() - ChPlayer.OnAllServerInitOK(curPlayer, tick) + try: + #通知BServer自己OK了 + curPlayer.SendToBServerServerInitOK() + ChPlayer.OnAllServerInitOK(curPlayer, tick) + except: + curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + return #-------------------------------------------------------- def PlayerOnDay(curPlayer): @@ -536,6 +547,10 @@ PlayerFreeGoods.OnDay(curPlayer) #采集次数重置 NPCCommon.CollNPCTimeOnDay(curPlayer) + #副本助战 + FBHelpBattle.DoPlayerOnDay(curPlayer) + #跨服竞技场 + PlayerCrossRealmPK.DoPlayerOnDay(curPlayer) PlayerTJG.TJGOnDay(curPlayer, onEventType) # 以下为支持两种重置模式切换配置的 @@ -1272,7 +1287,8 @@ elif actionName == ShareDefine.OperationActionName_CostRebate: PlayerCostRebate.RefreshCostRebateActionInfo() - + elif actionName == ShareDefine.OperationActionName_TotalRecharge: + PlayerActTotalRecharge.RefreshTotalRechargeActionInfo() elif actionName == ShareDefine.OperationActionName_SpringSale: PlayerSpringSale.RefreshSpringSaleActionInfo() -- Gitblit v1.8.0