From 6feb5f6c84521cab58c523d43ba8a8fc02a5029a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 13 四月 2019 17:22:00 +0800
Subject: [PATCH] 6485 【2.0】【后端】炼丹功能开发单
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 160 +++++++++++++++-------------------------------------
1 files changed, 47 insertions(+), 113 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 13156e9..d6ece9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -45,7 +45,6 @@
import ShareDefine
import PlayerAttrFruit
import DataRecordPack
-import PyMapTable
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
@@ -1781,6 +1780,53 @@
return
#---------------------------------------------------------------------
+
+def DropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
+ if not itemList:
+ return
+ if isDropDisperse:
+ dropItemList = []
+ for itemInfo in itemList:
+ if isinstance(itemInfo, list):
+ itemID, itemCount, isAuctionItem = itemInfo
+ # 拍品不拆
+ if isAuctionItem:
+ dropItemList.append(itemInfo)
+ continue
+ for _ in xrange(itemCount):
+ dropItemList.append([itemID, 1, isAuctionItem])
+ else:
+ dropItemList.append(itemInfo)
+ else:
+ dropItemList = itemList
+
+ index = 0
+ playerID = curPlayer.GetPlayerID()
+ gameMap = GameWorld.GetMap()
+ for posX, posY in ChConfig.Def_DropItemAreaMatrix:
+ resultX = dropPosX + posX
+ resultY = dropPosY + posY
+
+ if not gameMap.CanMove(resultX, resultY):
+ #玩家不可移动这个点
+ continue
+
+ if index > len(dropItemList) - 1:
+ break
+
+ curItem = dropItemList[index]
+ index += 1
+ if isinstance(curItem, list):
+ itemID, itemCount, isAuctionItem = curItem
+ curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+
+ if not curItem:
+ continue
+
+ AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID],
+ dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee)
+ return
+
## 在地上添加物品(统一接口)
# @param itemPosX 位置x
# @param itemPosY 位置y
@@ -1919,118 +1965,6 @@
Def_Discount_ItemType, #折扣卡物品类型
Def_SelectMore_ItemType #多选礼包物品类型
) = range(2)
-
-#//A3 21 使用特殊运营物品 #tagCMUseSpecialItem
-#
-#struct tagCMUseSpecialItem
-#{
-# tagHead Head;
-# BYTE SpeicalItemType; //特殊运营物品类型,0打折卡,1多选礼包
-# int ItemID; //物品ID
-# BYTE ItemIndex; //物品在背包中的索引位置
-# BYTE Select; //选择,只对多选礼包有用
-#};
-## 使用特殊运营物品(封包参数)
-# @param index 玩家索引
-# @param packData 接收到的封包数据
-# @param tick 当前时间
-# @return None
-def OnUseSpecialItem(index, packData, tick):
-# #GameWorld.Log("OnUseSpecialItem")
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-# specialItemType = packData.SpeicalItemType
-# itemID = packData.ItemID
-# itemIndex = packData.ItemIndex
-# selectIndex = packData.Select
-#
-# curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-# curItem = curPack.GetAt(itemIndex)
-# if curItem.GetItemTypeID() != itemID:
-# GameWorld.Log("使用特殊运营物品失败,物品ID不一致")
-# return
-# isBind = curItem.GetIsBind()#继承被使用物品的绑定属性,先记录
-# itemName = curItem.GetName()
-#
-# needGold = 0 #需要消耗多少钻石
-# itemInfoList = []
-# useMoneyInfo = ""
-# #如果是打折卡类型
-# if specialItemType == Def_Discount_ItemType:
-# #GameWorld.Log("处理打折卡物品类型")
-# discountItem = ReadChConfig.GetEvalChConfig("DiscountItem")
-# #GameWorld.Log("读取到的打折卡物品配置信息=%s"%discountItem)
-# itemSetInfo = discountItem.get(itemID, None)
-# if not itemSetInfo:
-# GameWorld.ErrLog("折扣卡,没有找到对应物品的配置信息,物品ID:%s"%itemID)
-# return
-# needGold, itemInfo = itemSetInfo
-# itemInfoList.append(itemInfo)
-# useMoneyInfo = "UseSpecialItem_Discount"
-# else:
-# #GameWorld.Log("处理多选礼包物品类型")
-# selectMoreItem = ReadChConfig.GetEvalChConfig("SelectMoreItem")
-# #GameWorld.Log("读取到的多选礼包物品配置信息=%s"%selectMoreItem)
-# itemSetInfo = selectMoreItem.get(itemID, None)
-# if not itemSetInfo:
-# GameWorld.ErrLog("多选礼包,没有找到对应物品的配置信息,物品ID:%s"%itemID)
-# return
-# if selectIndex < 0 or selectIndex >= len(itemSetInfo):
-# GameWorld.ErrLog("多选礼包,选择索引越界,物品ID:%s 选择索引:%s"%(itemID, selectIndex))
-# return
-# itemSetInfo = itemSetInfo[selectIndex]
-# needGold, itemInfoList = itemSetInfo
-# useMoneyInfo = "UseSpecialItem_SelectMore"
-# #GameWorld.Log("needGold=%s itemInfoList=%s"%(needGold, itemInfoList))
-#
-# #钻石不足
-# if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold):
-# GameWorld.ErrLog("钻石不足")
-# return
-# #背包剩余空间
-# packSpace = ItemControler.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
-# if packSpace < len(itemInfoList):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
-# GameWorld.ErrLog("背包空间不足")
-# return
-# #给物品
-# for itemInfo in itemInfoList:
-# newItemId, itemCount, bind, isAppoint = itemInfo
-# makeItemID = newItemId
-# #是定制物品
-# if isAppoint:
-# appointItemList = PyMapTable.GetPyMapTable("AppointItemList") #定制物品列表
-# itemData = appointItemList.GetRecord("ItemIndex", str(newItemId))
-# if not itemData:
-# GameWorld.ErrLog("使用特殊运营物品 找不到定制物品数据, itemID = %s"%newItemId)
-# return False
-#
-# if len(itemData) != 1:
-# GameWorld.ErrLog("使用特殊运营物品 定制表配置的数据有误, itemID = %s"%newItemId)
-# return False
-#
-# itemDictData = itemData[0]
-# makeItemID = int(itemDictData['ItemID'])
-# itemCount = 1
-# itemDictData['IsBind'] = isBind
-# if not ItemControler.GivePlayerEquip(curPlayer, itemDictData):
-# GameWorld.ErrLog("使用特殊运营物品 给予定制物品失败")
-# return
-# else:
-# #给予物品
-# if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, 0, [IPY_GameWorld.rptItem]):
-# GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败")
-# return
-# #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [makeItemID, itemCount])
-#
-# #扣除物品
-# itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-# #扣除物品
-# ItemCommon.ReduceItem(curPlayer, itemPack, [itemIndex], 1, False)
-#
-# #扣金钱
-# addDataDict = {"SpecialItemType":specialItemType, "UseItemID":itemID, "SelectIndex":selectIndex, ChConfig.Def_Cost_Reason_SonKey:itemName}
-# PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_GiftBag, addDataDict)
- return
#// A3 07 过期物品续费 #tagCMItemRenew
#
--
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