From 701ebec9f6cca57f0ccffc0239cf9d8e25722eb0 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 12 四月 2019 14:23:38 +0800 Subject: [PATCH] 6457 【后端】【2.0】缥缈仙域开发单(通知修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 12 +++++++----- 1 files changed, 7 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index 455d613..a80245c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -517,6 +517,8 @@ #注册玩家离开副本时间 gameFBMgr.SetPlayerLogoffTick(0) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID]) + if gameFBMgr.HaveFBPlayer(curPlayerID): #已经注册了这个玩家, 不清除已注册的玩家的字典信息 return @@ -524,7 +526,6 @@ #注册进入这个副本的玩家 gameFBMgr.AddFBPlayer(curPlayerID) - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID]) return def DoEnterFB(curPlayer, tick): @@ -1228,7 +1229,11 @@ def PlayerLoginInFBCheck(curPlayer, tick): gameMap = GameWorld.GetMap() #如果此地图是自动释放的, 需要检查这个玩家 - if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]: + if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull]: + return False + + #跨服服务器是直接注册的地图ID数据,地图肯定没有该玩家,所以不判断 + if GameWorld.IsCrossServer(): return False #玩家 在副本中,并且副本不踢出玩家下线 @@ -1262,9 +1267,6 @@ # @return mapID # @remarks 函数详细说明. def __GetFBLogic_MapID(mapID): - #ManorWarMapIDList = ReadChConfig.GetEvalChConfig("ManorWarMapID") - #if mapID in ManorWarMapIDList: - # return 'ManorWar' mapID = FBCommon.GetRecordMapID(mapID) for key, value in ChConfig.Def_FB_MapID.items(): if mapID in value: -- Gitblit v1.8.0