From 701ebec9f6cca57f0ccffc0239cf9d8e25722eb0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 12 四月 2019 14:23:38 +0800
Subject: [PATCH] 6457 【后端】【2.0】缥缈仙域开发单(通知修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   30 +++++++++++++++++++++---------
 1 files changed, 21 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 95a161c..a80245c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -18,7 +18,7 @@
 import IPY_GameWorld
 import PlayerControl
 import GameWorldProcess
-import PlayerMergeEvent
+import PlayerSuccess
 import ReadChConfig
 import ShareDefine
 import FBCommon
@@ -495,7 +495,7 @@
     gameMapID = gameMap.GetMapID()
     
     #如果已经设置过副本功能线路属性,则进入时同步玩家,一般下线重登或者非第一个进入该副本的玩家(如队友)会收到该包
-    if FBCommon.GetHadSetFBPropertyMark():
+    if FBCommon.GetHadSetFBPropertyMark() and gameMap.GetMapFBType() != IPY_GameWorld.fbtSingle:
         PlayerControl.SetFBFuncLineID(curPlayer, FBCommon.GetFBPropertyMark())
         
     #成长NPC所需数据初始化
@@ -517,12 +517,15 @@
     #注册玩家离开副本时间
     gameFBMgr.SetPlayerLogoffTick(0)
     
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
+    
     if gameFBMgr.HaveFBPlayer(curPlayerID):
         #已经注册了这个玩家, 不清除已注册的玩家的字典信息
         return
     
     #注册进入这个副本的玩家
     gameFBMgr.AddFBPlayer(curPlayerID)
+    
     return
 
 def DoEnterFB(curPlayer, tick):
@@ -695,9 +698,6 @@
     if callFunc:
         #GameWorld.Log("副本逻辑不可使用   GameLogic_%d"%(mapID))
         callFunc(curPlayer , tick)
-    
-    #有玩家离开副本广播一次
-    PlayerMergeEvent.BroadcastMergePlayerEvent()
     
     #如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭
     __PlayerLeaveSetPlayerLogoffTick(curPlayer, tick)
@@ -1229,7 +1229,11 @@
 def PlayerLoginInFBCheck(curPlayer, tick):
     gameMap = GameWorld.GetMap()
     #如果此地图是自动释放的, 需要检查这个玩家
-    if gameMap.GetMapFBType() == 0:
+    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull]:
+        return False
+    
+    #跨服服务器是直接注册的地图ID数据,地图肯定没有该玩家,所以不判断
+    if GameWorld.IsCrossServer():
         return False
     
     #玩家 在副本中,并且副本不踢出玩家下线
@@ -1263,9 +1267,6 @@
 #  @return mapID
 #  @remarks 函数详细说明.
 def __GetFBLogic_MapID(mapID):
-    #ManorWarMapIDList = ReadChConfig.GetEvalChConfig("ManorWarMapID")  
-    #if mapID in ManorWarMapIDList:
-    #    return 'ManorWar'
     mapID = FBCommon.GetRecordMapID(mapID)
     for key, value in ChConfig.Def_FB_MapID.items():
         if mapID in value:
@@ -1474,6 +1475,17 @@
 
     return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
 
+## 副本助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
+    
+    if callFunc == None:
+        return False
+
+    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
+
 ## 开始公共CD副本扫荡
 def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)

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