From 701ebec9f6cca57f0ccffc0239cf9d8e25722eb0 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 12 四月 2019 14:23:38 +0800 Subject: [PATCH] 6457 【后端】【2.0】缥缈仙域开发单(通知修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index 97aaa8b..a80245c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -1229,7 +1229,11 @@ def PlayerLoginInFBCheck(curPlayer, tick): gameMap = GameWorld.GetMap() #如果此地图是自动释放的, 需要检查这个玩家 - if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]: + if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull]: + return False + + #跨服服务器是直接注册的地图ID数据,地图肯定没有该玩家,所以不判断 + if GameWorld.IsCrossServer(): return False #玩家 在副本中,并且副本不踢出玩家下线 -- Gitblit v1.8.0