From 70bda4c2b79cd0972c63aaf5fac29dd6b6e7f5bb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 三月 2019 15:23:48 +0800
Subject: [PATCH] 6410 【后端】【2.0】装备评分
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 73 +++++++++--------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 118 +++++------------------------
PySysDB/PySysDBPY.h | 38 +--------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
5 files changed, 67 insertions(+), 164 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 9268dbb..60713c1 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -611,46 +611,20 @@
{
BYTE _ClassLV; // 装备阶级
BYTE _EquipColor; // 装备颜色
- BYTE _EquipQualityLV; // 装备星级
- DWORD AtkPerC; // 攻击百分比系数
- DWORD DamagePerC; // 增加伤害系数
- DWORD SuperHitRateC; // 暴击率系数
+ BYTE _IsSuit; // 是否套装
+ DWORD BaseEquipMaxHPAddPerC; // 基础防具生命百分比系数
+ DWORD BaseEquipAtkAddPerC; // 基础武器攻击百分比系数
+ DWORD SuperHitC; // 暴击值系数
DWORD SuperHitPerC; // 暴击值百分比系数
- DWORD DamReducePerC; // 减少伤害系数
- DWORD MaxHPPerC; // 生命上限百分比系数
- DWORD DefPerC; // 防御力百分比系数
DWORD LuckyHitRateC; // 会心一击率系数
- DWORD PetDamPerC; // 灵宠伤害增加百分比系数
+ DWORD LuckyHitRateReduceC; // 会心一击抗性系数
+ DWORD LuckPerC; // 气运百分比系数
DWORD PerLVAtkC; // 每级增加攻击力系数
- DWORD MissRateC; // 闪避值百分比系数
- DWORD HitRateC; // 命中力百分比系数
- DWORD DamBackPerC; // 伤害反射百分比系数
DWORD PerLVMaxHPC; // 每级增加生命值系数
- DWORD DropEquipPerC; // 增加装备掉落几率系数
DWORD DropMoneyPerC; // 增加掉落金币量百分比系数
- DWORD IgnoreDefRateReduceC; // 无视防御抗性百分比系数
- DWORD DamChanceDefC; // 抵御百分比系数
DWORD SuperHitReduceC; // 暴击抗性百分比系数
- DWORD SkillAtkRateC; // 技能伤害百分比系数
- DWORD SpeedPerC; // 移动速度百分比系数
- DWORD AtkSpeedC; // 攻击速度系数
- DWORD SkillAtkRateReduceC; // 技能减伤百分比系数
DWORD HitC; // 命中系数
DWORD MissC; // 闪避系数
- DWORD SkillAddPer1C; // 技能伤害增强1系数
- DWORD SkillAddPer2C; // 技能伤害增强2系数
- DWORD SkillAddPer3C; // 技能伤害增强3系数
- DWORD SkillAddPer4C; // 技能伤害增强4系数
- DWORD SkillAddPer5C; // 技能伤害增强5系数
- DWORD SkillAddPer6C; // 技能伤害增强6系数
- DWORD SkillAddPer7C; // 技能伤害增强7系数
- DWORD SkillReducePer1C; // 受到技能伤害减少1系数
- DWORD SkillReducePer2C; // 受到技能伤害减少2系数
- DWORD SkillReducePer3C; // 受到技能伤害减少3系数
- DWORD SkillReducePer4C; // 受到技能伤害减少4系数
- DWORD SkillReducePer5C; // 受到技能伤害减少5系数
- DWORD SkillReducePer6C; // 受到技能伤害减少6系数
- DWORD SkillReducePer7C; // 受到技能伤害减少7系数
};
//成就表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0643e8f..94cfe5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4125,6 +4125,7 @@
ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
+ ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
#ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3221f97..6eb9f28 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -509,46 +509,20 @@
"EquipGSParam":(
("BYTE", "ClassLV", 1),
("BYTE", "EquipColor", 1),
- ("BYTE", "EquipQualityLV", 1),
- ("DWORD", "AtkPerC", 0),
- ("DWORD", "DamagePerC", 0),
- ("DWORD", "SuperHitRateC", 0),
+ ("BYTE", "IsSuit", 1),
+ ("DWORD", "BaseEquipMaxHPAddPerC", 0),
+ ("DWORD", "BaseEquipAtkAddPerC", 0),
+ ("DWORD", "SuperHitC", 0),
("DWORD", "SuperHitPerC", 0),
- ("DWORD", "DamReducePerC", 0),
- ("DWORD", "MaxHPPerC", 0),
- ("DWORD", "DefPerC", 0),
("DWORD", "LuckyHitRateC", 0),
- ("DWORD", "PetDamPerC", 0),
+ ("DWORD", "LuckyHitRateReduceC", 0),
+ ("DWORD", "LuckPerC", 0),
("DWORD", "PerLVAtkC", 0),
- ("DWORD", "MissRateC", 0),
- ("DWORD", "HitRateC", 0),
- ("DWORD", "DamBackPerC", 0),
("DWORD", "PerLVMaxHPC", 0),
- ("DWORD", "DropEquipPerC", 0),
("DWORD", "DropMoneyPerC", 0),
- ("DWORD", "IgnoreDefRateReduceC", 0),
- ("DWORD", "DamChanceDefC", 0),
("DWORD", "SuperHitReduceC", 0),
- ("DWORD", "SkillAtkRateC", 0),
- ("DWORD", "SpeedPerC", 0),
- ("DWORD", "AtkSpeedC", 0),
- ("DWORD", "SkillAtkRateReduceC", 0),
("DWORD", "HitC", 0),
("DWORD", "MissC", 0),
- ("DWORD", "SkillAddPer1C", 0),
- ("DWORD", "SkillAddPer2C", 0),
- ("DWORD", "SkillAddPer3C", 0),
- ("DWORD", "SkillAddPer4C", 0),
- ("DWORD", "SkillAddPer5C", 0),
- ("DWORD", "SkillAddPer6C", 0),
- ("DWORD", "SkillAddPer7C", 0),
- ("DWORD", "SkillReducePer1C", 0),
- ("DWORD", "SkillReducePer2C", 0),
- ("DWORD", "SkillReducePer3C", 0),
- ("DWORD", "SkillReducePer4C", 0),
- ("DWORD", "SkillReducePer5C", 0),
- ("DWORD", "SkillReducePer6C", 0),
- ("DWORD", "SkillReducePer7C", 0),
),
"Success":(
@@ -2399,90 +2373,38 @@
def __init__(self):
self.ClassLV = 0
self.EquipColor = 0
- self.EquipQualityLV = 0
- self.AtkPerC = 0
- self.DamagePerC = 0
- self.SuperHitRateC = 0
+ self.IsSuit = 0
+ self.BaseEquipMaxHPAddPerC = 0
+ self.BaseEquipAtkAddPerC = 0
+ self.SuperHitC = 0
self.SuperHitPerC = 0
- self.DamReducePerC = 0
- self.MaxHPPerC = 0
- self.DefPerC = 0
self.LuckyHitRateC = 0
- self.PetDamPerC = 0
+ self.LuckyHitRateReduceC = 0
+ self.LuckPerC = 0
self.PerLVAtkC = 0
- self.MissRateC = 0
- self.HitRateC = 0
- self.DamBackPerC = 0
self.PerLVMaxHPC = 0
- self.DropEquipPerC = 0
self.DropMoneyPerC = 0
- self.IgnoreDefRateReduceC = 0
- self.DamChanceDefC = 0
self.SuperHitReduceC = 0
- self.SkillAtkRateC = 0
- self.SpeedPerC = 0
- self.AtkSpeedC = 0
- self.SkillAtkRateReduceC = 0
self.HitC = 0
- self.MissC = 0
- self.SkillAddPer1C = 0
- self.SkillAddPer2C = 0
- self.SkillAddPer3C = 0
- self.SkillAddPer4C = 0
- self.SkillAddPer5C = 0
- self.SkillAddPer6C = 0
- self.SkillAddPer7C = 0
- self.SkillReducePer1C = 0
- self.SkillReducePer2C = 0
- self.SkillReducePer3C = 0
- self.SkillReducePer4C = 0
- self.SkillReducePer5C = 0
- self.SkillReducePer6C = 0
- self.SkillReducePer7C = 0
+ self.MissC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
def GetEquipColor(self): return self.EquipColor # 装备颜色
- def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级
- def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数
- def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数
- def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
+ def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
+ def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数
- def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数
- def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数
- def GetDefPerC(self): return self.DefPerC # 防御力百分比系数
def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数
- def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数
+ def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数
+ def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数
def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
- def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数
- def GetHitRateC(self): return self.HitRateC # 命中力百分比系数
- def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数
def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
- def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数
def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
- def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数
- def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数
def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
- def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
- def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
- def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
- def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
def GetHitC(self): return self.HitC # 命中系数
- def GetMissC(self): return self.MissC # 闪避系数
- def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
- def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
- def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
- def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
- def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
- def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
- def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
- def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
- def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
- def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
- def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
- def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
- def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
- def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数
+ def GetMissC(self): return self.MissC # 闪避系数
# 成就表
class IPY_Success():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 73e4aa7..193d34f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -459,8 +459,8 @@
classLV = GetItemClassLV(curItem)
color = curItem.GetItemColor()
- itemQuality = curItem.GetItemQuality()
- gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, itemQuality)
+ isSuit = 1 if curItem.GetSuiteID() > 0 else 0
+ gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, isSuit)
# 传奇属性
legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
@@ -479,48 +479,53 @@
IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
- AtkPer = attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
- DamagePer = attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
- SuperHitRate = attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
+ BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
+ BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
+ AtkPer = 0#attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
+ DamagePer = 0#attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
+ SuperHitRate = 0#attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
+ SuperHit = attrDict.get(ShareDefine.Def_Effect_SuperHit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitC())
SuperHitPer = attrDict.get(ShareDefine.Def_Effect_SuperHitPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitPerC())
- DamReducePer = attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
- MaxHPPer = attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
- DefPer = attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
+ DamReducePer = 0#attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
+ MaxHPPer = 0#attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
+ DefPer = 0#attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
LuckyHitRate = attrDict.get(ShareDefine.Def_Effect_LuckyHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateC())
- PetDamPer = attrDict.get(ShareDefine.Def_Effect_PetDamPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPetDamPerC())
+ LuckyHitRateReduce = attrDict.get(ShareDefine.Def_Effect_LuckyHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateReduceC())
+ LuckPer = attrDict.get(ShareDefine.Def_Effect_LuckPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckPerC())
+ PetDamPer = 0#attrDict.get(ShareDefine.Def_Effect_PetDamPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPetDamPerC())
PerLVAtk = attrDict.get(ShareDefine.Def_Effect_PerLVAtk, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPerLVAtkC())
- MissRate = attrDict.get(ShareDefine.Def_Effect_MissRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissRateC())
- HitRate = attrDict.get(ShareDefine.Def_Effect_HitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitRateC())
- DamBackPer = attrDict.get(ShareDefine.Def_Effect_DamBackPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamBackPerC())
+ MissRate = 0#attrDict.get(ShareDefine.Def_Effect_MissRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissRateC())
+ HitRate = 0#attrDict.get(ShareDefine.Def_Effect_HitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitRateC())
+ DamBackPer = 0#attrDict.get(ShareDefine.Def_Effect_DamBackPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamBackPerC())
PerLVMaxHP = attrDict.get(ShareDefine.Def_Effect_PerLVMaxHP, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPerLVMaxHPC())
- DropEquipPer = attrDict.get(ShareDefine.Def_Effect_DropEquipPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropEquipPerC())
+ DropEquipPer = 0#attrDict.get(ShareDefine.Def_Effect_DropEquipPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropEquipPerC())
DropMoneyPer = attrDict.get(ShareDefine.Def_Effect_DropMoneyPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropMoneyPerC())
- IgnoreDefRateReduce = attrDict.get(ShareDefine.Def_Effect_IgnoreDefRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateReduceC())
- DamChanceDef = attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
+ IgnoreDefRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_IgnoreDefRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateReduceC())
+ DamChanceDef = 0#attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
SuperHitReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitReduceC())
- SkillAtkRate = attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
- SpeedPer = attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
- SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
+ SkillAtkRate = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
+ SpeedPer = 0#attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
+ SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
- SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
- SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
- SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
- SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
- SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
- SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
- SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
- SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
- SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
- SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
- SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
- SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
- SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
- SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
+ SkillAddPerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
+ SkillAddPerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
+ SkillAddPerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
+ SkillAddPerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
+ SkillAddPerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
+ SkillAddPerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
+ SkillAddPerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
+ SkillReducePerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
+ SkillReducePerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
+ SkillReducePerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
+ SkillReducePerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
+ SkillReducePerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
+ SkillReducePerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
+ SkillReducePerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
# 攻速不默认乘,仅作为参数提供策划使用
- AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
- AtkSpeedC = 1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
+ AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
+ AtkSpeedC = 1#1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
# 绝版
outOfPrintAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index ab51ac3..438b8fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -531,6 +531,7 @@
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
Def_Effect_Luck = 120 # 气运
+Def_Effect_LuckPer = 133 # 气运百分率
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
--
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