From 70bda4c2b79cd0972c63aaf5fac29dd6b6e7f5bb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 三月 2019 15:23:48 +0800
Subject: [PATCH] 6410 【后端】【2.0】装备评分

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  118 ++++++++++-------------------------------------------------
 1 files changed, 20 insertions(+), 98 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3221f97..6eb9f28 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -509,46 +509,20 @@
                 "EquipGSParam":(
                         ("BYTE", "ClassLV", 1),
                         ("BYTE", "EquipColor", 1),
-                        ("BYTE", "EquipQualityLV", 1),
-                        ("DWORD", "AtkPerC", 0),
-                        ("DWORD", "DamagePerC", 0),
-                        ("DWORD", "SuperHitRateC", 0),
+                        ("BYTE", "IsSuit", 1),
+                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
+                        ("DWORD", "BaseEquipAtkAddPerC", 0),
+                        ("DWORD", "SuperHitC", 0),
                         ("DWORD", "SuperHitPerC", 0),
-                        ("DWORD", "DamReducePerC", 0),
-                        ("DWORD", "MaxHPPerC", 0),
-                        ("DWORD", "DefPerC", 0),
                         ("DWORD", "LuckyHitRateC", 0),
-                        ("DWORD", "PetDamPerC", 0),
+                        ("DWORD", "LuckyHitRateReduceC", 0),
+                        ("DWORD", "LuckPerC", 0),
                         ("DWORD", "PerLVAtkC", 0),
-                        ("DWORD", "MissRateC", 0),
-                        ("DWORD", "HitRateC", 0),
-                        ("DWORD", "DamBackPerC", 0),
                         ("DWORD", "PerLVMaxHPC", 0),
-                        ("DWORD", "DropEquipPerC", 0),
                         ("DWORD", "DropMoneyPerC", 0),
-                        ("DWORD", "IgnoreDefRateReduceC", 0),
-                        ("DWORD", "DamChanceDefC", 0),
                         ("DWORD", "SuperHitReduceC", 0),
-                        ("DWORD", "SkillAtkRateC", 0),
-                        ("DWORD", "SpeedPerC", 0),
-                        ("DWORD", "AtkSpeedC", 0),
-                        ("DWORD", "SkillAtkRateReduceC", 0),
                         ("DWORD", "HitC", 0),
                         ("DWORD", "MissC", 0),
-                        ("DWORD", "SkillAddPer1C", 0),
-                        ("DWORD", "SkillAddPer2C", 0),
-                        ("DWORD", "SkillAddPer3C", 0),
-                        ("DWORD", "SkillAddPer4C", 0),
-                        ("DWORD", "SkillAddPer5C", 0),
-                        ("DWORD", "SkillAddPer6C", 0),
-                        ("DWORD", "SkillAddPer7C", 0),
-                        ("DWORD", "SkillReducePer1C", 0),
-                        ("DWORD", "SkillReducePer2C", 0),
-                        ("DWORD", "SkillReducePer3C", 0),
-                        ("DWORD", "SkillReducePer4C", 0),
-                        ("DWORD", "SkillReducePer5C", 0),
-                        ("DWORD", "SkillReducePer6C", 0),
-                        ("DWORD", "SkillReducePer7C", 0),
                         ),
 
                 "Success":(
@@ -2399,90 +2373,38 @@
     def __init__(self):
         self.ClassLV = 0
         self.EquipColor = 0
-        self.EquipQualityLV = 0
-        self.AtkPerC = 0
-        self.DamagePerC = 0
-        self.SuperHitRateC = 0
+        self.IsSuit = 0
+        self.BaseEquipMaxHPAddPerC = 0
+        self.BaseEquipAtkAddPerC = 0
+        self.SuperHitC = 0
         self.SuperHitPerC = 0
-        self.DamReducePerC = 0
-        self.MaxHPPerC = 0
-        self.DefPerC = 0
         self.LuckyHitRateC = 0
-        self.PetDamPerC = 0
+        self.LuckyHitRateReduceC = 0
+        self.LuckPerC = 0
         self.PerLVAtkC = 0
-        self.MissRateC = 0
-        self.HitRateC = 0
-        self.DamBackPerC = 0
         self.PerLVMaxHPC = 0
-        self.DropEquipPerC = 0
         self.DropMoneyPerC = 0
-        self.IgnoreDefRateReduceC = 0
-        self.DamChanceDefC = 0
         self.SuperHitReduceC = 0
-        self.SkillAtkRateC = 0
-        self.SpeedPerC = 0
-        self.AtkSpeedC = 0
-        self.SkillAtkRateReduceC = 0
         self.HitC = 0
-        self.MissC = 0
-        self.SkillAddPer1C = 0
-        self.SkillAddPer2C = 0
-        self.SkillAddPer3C = 0
-        self.SkillAddPer4C = 0
-        self.SkillAddPer5C = 0
-        self.SkillAddPer6C = 0
-        self.SkillAddPer7C = 0
-        self.SkillReducePer1C = 0
-        self.SkillReducePer2C = 0
-        self.SkillReducePer3C = 0
-        self.SkillReducePer4C = 0
-        self.SkillReducePer5C = 0
-        self.SkillReducePer6C = 0
-        self.SkillReducePer7C = 0
+        self.MissC = 0
         return
         
     def GetClassLV(self): return self.ClassLV #  装备阶级
     def GetEquipColor(self): return self.EquipColor #  装备颜色
-    def GetEquipQualityLV(self): return self.EquipQualityLV #  装备星级
-    def GetAtkPerC(self): return self.AtkPerC #  攻击百分比系数
-    def GetDamagePerC(self): return self.DamagePerC #  增加伤害系数
-    def GetSuperHitRateC(self): return self.SuperHitRateC #  暴击率系数
+    def GetIsSuit(self): return self.IsSuit #  是否套装
+    def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC #  基础防具生命百分比系数
+    def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC #  基础武器攻击百分比系数
+    def GetSuperHitC(self): return self.SuperHitC #  暴击值系数
     def GetSuperHitPerC(self): return self.SuperHitPerC #  暴击值百分比系数
-    def GetDamReducePerC(self): return self.DamReducePerC #  减少伤害系数
-    def GetMaxHPPerC(self): return self.MaxHPPerC #  生命上限百分比系数
-    def GetDefPerC(self): return self.DefPerC #  防御力百分比系数
     def GetLuckyHitRateC(self): return self.LuckyHitRateC #  会心一击率系数
-    def GetPetDamPerC(self): return self.PetDamPerC #  灵宠伤害增加百分比系数
+    def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC #  会心一击抗性系数
+    def GetLuckPerC(self): return self.LuckPerC #  气运百分比系数
     def GetPerLVAtkC(self): return self.PerLVAtkC #  每级增加攻击力系数
-    def GetMissRateC(self): return self.MissRateC #  闪避值百分比系数
-    def GetHitRateC(self): return self.HitRateC #  命中力百分比系数
-    def GetDamBackPerC(self): return self.DamBackPerC #  伤害反射百分比系数
     def GetPerLVMaxHPC(self): return self.PerLVMaxHPC #  每级增加生命值系数
-    def GetDropEquipPerC(self): return self.DropEquipPerC #  增加装备掉落几率系数
     def GetDropMoneyPerC(self): return self.DropMoneyPerC #  增加掉落金币量百分比系数
-    def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC #  无视防御抗性百分比系数
-    def GetDamChanceDefC(self): return self.DamChanceDefC #  抵御百分比系数
     def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击抗性百分比系数
-    def GetSkillAtkRateC(self): return self.SkillAtkRateC #  技能伤害百分比系数
-    def GetSpeedPerC(self): return self.SpeedPerC #  移动速度百分比系数
-    def GetAtkSpeedC(self): return self.AtkSpeedC #  攻击速度系数
-    def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数
     def GetHitC(self): return self.HitC #  命中系数
-    def GetMissC(self): return self.MissC #  闪避系数
-    def GetSkillAddPer1C(self): return self.SkillAddPer1C #  技能伤害增强1系数
-    def GetSkillAddPer2C(self): return self.SkillAddPer2C #  技能伤害增强2系数
-    def GetSkillAddPer3C(self): return self.SkillAddPer3C #  技能伤害增强3系数
-    def GetSkillAddPer4C(self): return self.SkillAddPer4C #  技能伤害增强4系数
-    def GetSkillAddPer5C(self): return self.SkillAddPer5C #  技能伤害增强5系数
-    def GetSkillAddPer6C(self): return self.SkillAddPer6C #  技能伤害增强6系数
-    def GetSkillAddPer7C(self): return self.SkillAddPer7C #  技能伤害增强7系数
-    def GetSkillReducePer1C(self): return self.SkillReducePer1C #  受到技能伤害减少1系数
-    def GetSkillReducePer2C(self): return self.SkillReducePer2C #  受到技能伤害减少2系数
-    def GetSkillReducePer3C(self): return self.SkillReducePer3C #  受到技能伤害减少3系数
-    def GetSkillReducePer4C(self): return self.SkillReducePer4C #  受到技能伤害减少4系数
-    def GetSkillReducePer5C(self): return self.SkillReducePer5C #  受到技能伤害减少5系数
-    def GetSkillReducePer6C(self): return self.SkillReducePer6C #  受到技能伤害减少6系数
-    def GetSkillReducePer7C(self): return self.SkillReducePer7C #  受到技能伤害减少7系数
+    def GetMissC(self): return self.MissC #  闪避系数
 
 # 成就表
 class IPY_Success():

--
Gitblit v1.8.0