From 70bda4c2b79cd0972c63aaf5fac29dd6b6e7f5bb Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 29 三月 2019 15:23:48 +0800 Subject: [PATCH] 6410 【后端】【2.0】装备评分 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 118 ++++++++++------------------------------------------------- 1 files changed, 20 insertions(+), 98 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 3221f97..6eb9f28 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -509,46 +509,20 @@ "EquipGSParam":( ("BYTE", "ClassLV", 1), ("BYTE", "EquipColor", 1), - ("BYTE", "EquipQualityLV", 1), - ("DWORD", "AtkPerC", 0), - ("DWORD", "DamagePerC", 0), - ("DWORD", "SuperHitRateC", 0), + ("BYTE", "IsSuit", 1), + ("DWORD", "BaseEquipMaxHPAddPerC", 0), + ("DWORD", "BaseEquipAtkAddPerC", 0), + ("DWORD", "SuperHitC", 0), ("DWORD", "SuperHitPerC", 0), - ("DWORD", "DamReducePerC", 0), - ("DWORD", "MaxHPPerC", 0), - ("DWORD", "DefPerC", 0), ("DWORD", "LuckyHitRateC", 0), - ("DWORD", "PetDamPerC", 0), + ("DWORD", "LuckyHitRateReduceC", 0), + ("DWORD", "LuckPerC", 0), ("DWORD", "PerLVAtkC", 0), - ("DWORD", "MissRateC", 0), - ("DWORD", "HitRateC", 0), - ("DWORD", "DamBackPerC", 0), ("DWORD", "PerLVMaxHPC", 0), - ("DWORD", "DropEquipPerC", 0), ("DWORD", "DropMoneyPerC", 0), - ("DWORD", "IgnoreDefRateReduceC", 0), - ("DWORD", "DamChanceDefC", 0), ("DWORD", "SuperHitReduceC", 0), - ("DWORD", "SkillAtkRateC", 0), - ("DWORD", "SpeedPerC", 0), - ("DWORD", "AtkSpeedC", 0), - ("DWORD", "SkillAtkRateReduceC", 0), ("DWORD", "HitC", 0), ("DWORD", "MissC", 0), - ("DWORD", "SkillAddPer1C", 0), - ("DWORD", "SkillAddPer2C", 0), - ("DWORD", "SkillAddPer3C", 0), - ("DWORD", "SkillAddPer4C", 0), - ("DWORD", "SkillAddPer5C", 0), - ("DWORD", "SkillAddPer6C", 0), - ("DWORD", "SkillAddPer7C", 0), - ("DWORD", "SkillReducePer1C", 0), - ("DWORD", "SkillReducePer2C", 0), - ("DWORD", "SkillReducePer3C", 0), - ("DWORD", "SkillReducePer4C", 0), - ("DWORD", "SkillReducePer5C", 0), - ("DWORD", "SkillReducePer6C", 0), - ("DWORD", "SkillReducePer7C", 0), ), "Success":( @@ -2399,90 +2373,38 @@ def __init__(self): self.ClassLV = 0 self.EquipColor = 0 - self.EquipQualityLV = 0 - self.AtkPerC = 0 - self.DamagePerC = 0 - self.SuperHitRateC = 0 + self.IsSuit = 0 + self.BaseEquipMaxHPAddPerC = 0 + self.BaseEquipAtkAddPerC = 0 + self.SuperHitC = 0 self.SuperHitPerC = 0 - self.DamReducePerC = 0 - self.MaxHPPerC = 0 - self.DefPerC = 0 self.LuckyHitRateC = 0 - self.PetDamPerC = 0 + self.LuckyHitRateReduceC = 0 + self.LuckPerC = 0 self.PerLVAtkC = 0 - self.MissRateC = 0 - self.HitRateC = 0 - self.DamBackPerC = 0 self.PerLVMaxHPC = 0 - self.DropEquipPerC = 0 self.DropMoneyPerC = 0 - self.IgnoreDefRateReduceC = 0 - self.DamChanceDefC = 0 self.SuperHitReduceC = 0 - self.SkillAtkRateC = 0 - self.SpeedPerC = 0 - self.AtkSpeedC = 0 - self.SkillAtkRateReduceC = 0 self.HitC = 0 - self.MissC = 0 - self.SkillAddPer1C = 0 - self.SkillAddPer2C = 0 - self.SkillAddPer3C = 0 - self.SkillAddPer4C = 0 - self.SkillAddPer5C = 0 - self.SkillAddPer6C = 0 - self.SkillAddPer7C = 0 - self.SkillReducePer1C = 0 - self.SkillReducePer2C = 0 - self.SkillReducePer3C = 0 - self.SkillReducePer4C = 0 - self.SkillReducePer5C = 0 - self.SkillReducePer6C = 0 - self.SkillReducePer7C = 0 + self.MissC = 0 return def GetClassLV(self): return self.ClassLV # 装备阶级 def GetEquipColor(self): return self.EquipColor # 装备颜色 - def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级 - def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数 - def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数 - def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数 + def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数 + def GetSuperHitC(self): return self.SuperHitC # 暴击值系数 def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数 - def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数 - def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数 - def GetDefPerC(self): return self.DefPerC # 防御力百分比系数 def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数 - def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数 + def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数 + def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数 def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数 - def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数 - def GetHitRateC(self): return self.HitRateC # 命中力百分比系数 - def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数 def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数 - def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数 def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数 - def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数 - def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数 def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数 - def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数 - def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数 - def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 - def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 def GetHitC(self): return self.HitC # 命中系数 - def GetMissC(self): return self.MissC # 闪避系数 - def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数 - def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数 - def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数 - def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数 - def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数 - def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数 - def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数 - def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数 - def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数 - def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数 - def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数 - def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数 - def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数 - def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 + def GetMissC(self): return self.MissC # 闪避系数 # 成就表 class IPY_Success(): -- Gitblit v1.8.0