From 70cbc5b6eb5744691be6d36a843d89166add9d7c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 三月 2024 19:08:37 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加神通部分技能支持;增加部分属性;优化伤血公式;) 1. 增加强化灵兽(属性ID 217)、弱化灵兽属性(属性ID 218); 2. 去除反击必命中设定;优化反击灵兽协同释放方式46支持配置是否重新进入技能CD; 3. 细化回合战斗伤血公式分类;技能表HurtType字段增加十位数表示原攻击类型(1-物理攻击;2-魔法攻击;新增3-额外攻击),个位数保留目前设定; 4. 增加xp道法攻击被动增伤,道法技能释放被动触发; 5. NPC支持反弹伤害; 6. 灵宠释放技能、灵宠攻击触发被动支持区分(每次、每只独立首次,所有灵宠共享首次) 7. 治疗支持强化治疗、弱化治疗属性;区分主角主动治疗、灵宠治疗;强化灵兽及弱化灵兽属性对灵宠治疗有效; 8. 技能释放方式增加 恢复妖气-47;扣除妖气-48; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py index 462b3c9..09d32bc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py @@ -91,7 +91,7 @@ [lambda curObj:PlayerControl.GetMaxProDef(curObj), lambda curObj, value:PlayerControl.SetMaxProDef(curObj, value), ShareDefine.CDBPlayerRefresh_MaxProDef, 1, 0], # 最大防护值 [lambda curObj:PlayerControl.GetProDefHPPer(curObj), lambda curObj, value:PlayerControl.SetProDefHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_ProDefHPPer, 1, 0], # 生命上限换算为防护值的百分比 [lambda curObj:PlayerControl.GetProDefAbsorb(curObj), lambda curObj, value:PlayerControl.SetProDefAbsorb(curObj, value), ShareDefine.CDBPlayerRefresh_ProDefAbsorb, 1, 0], # 防护值吸收伤害比率 - [lambda curObj:curObj.GetDamageBackRate(), lambda curObj, value:curObj.SetDamageBackRate(value), IPY_PlayerDefine.CDBPlayerRefresh_DamageBackRate, 1, 0], # 反伤百分比 + [lambda curObj:GameObj.GetDamageBackRate(curObj), lambda curObj, value:GameObj.SetDamageBackRate(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_DamageBackRate, 1, 0], # 反伤百分比 [lambda curObj:PlayerControl.GetDamChanceDef(curObj), lambda curObj, value:PlayerControl.SetDamChanceDef(curObj, value), ShareDefine.CDBPlayerRefresh_DamChanceDef, 1, 0], # 20%的概率抵御伤害比率 [lambda curObj:PlayerControl.GetShieldMPCostRate(curObj), lambda curObj, value:PlayerControl.SetShieldMPCostRate(curObj, value), 0, 0, 0], # 魔法盾伤害吸收蓝耗比率 [lambda curObj:GameObj.GetFaintRate(curObj), lambda curObj, value:GameObj.SetFaintRate(curObj, value), ShareDefine.CDBPlayerRefresh_FaintRate, 1, 0], # 触发击晕 @@ -211,6 +211,8 @@ [lambda curObj:GameObj.GetSuckHPPer(curObj), lambda curObj, value:GameObj.SetSuckHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPPer, 1, 0], # 吸血比率 [lambda curObj:GameObj.GetSuckHPDefPer(curObj), lambda curObj, value:GameObj.SetSuckHPDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPDefPer, 1, 0], # 抗吸血比率 [lambda curObj:GameObj.GetCureDefPer(curObj), lambda curObj, value:GameObj.SetCureDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_CureDefPer, 1, 0], # 弱化对方治疗 + [lambda curObj:GameObj.GetPetStrengthenPer(curObj), lambda curObj, value:GameObj.SetPetStrengthenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetStrengthenPer, 1, 0], # 强化灵兽 + [lambda curObj:GameObj.GetPetWeakenPer(curObj), lambda curObj, value:GameObj.SetPetWeakenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetWeakenPer, 1, 0], # 弱化灵兽 ] ## 通过索引获得属性值 -- Gitblit v1.8.0