From 7113d8d22de7bc67f5f6647572a6da118def22b2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 13 十二月 2018 21:31:25 +0800
Subject: [PATCH] 2625 【BUG】【1.3】【1.3.100】大境界断线重连后异常
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py | 466 +++++++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 396 insertions(+), 70 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 0e4e54f..db95d49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -25,11 +25,19 @@
import IpyGameDataPY
import PyGameData
import ChConfig
-import NPCCommon
+import PlayerActivity
import ItemCommon
+import ItemControler
import EventReport
+import EventShell
+import ChPyNetSendPack
+import NetPackCommon
+import PlayerSuccess
+import BuffSkill
import random
+import datetime
+import time
import math
#---副本配置对应key值---
@@ -38,7 +46,8 @@
Def_FightTime, # 进行时间(秒)
Def_PickTime, # 拾取时间(秒)(包含退出时间)
Def_LeaveTime, # 退出时间(秒)
-) = range(4)
+Def_StarTime, #星级时间
+) = range(5)
#---副本分线配置索引信息---
@@ -61,12 +70,12 @@
) = range(6)
-
+FBPlayerDict_RemainNPCCnt = 'FBPlayerDict_RemainNPCCnt' # 剩余怪数量
FBPlayerDict_TotalPoint = 'FBPlayerDict_TotalPoint' # 获得的总怒气值
FBPlayerDict_CostTime = 'FBPlayerDict_CostTime' #通关时间
FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp' # 获得的总经验
FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint' # 获得的总经验点
-
+FBPlayerDict_FBStar = 'FBPlayerDict_FBStar' # 当前星级
@@ -74,7 +83,8 @@
# @param None
# @return 配置信息
def GetIceLodeNPCCfg():
- return FBCommon.GetFBLineRefreshNPC(GameWorld.GetMap().GetMapID())
+ lineID = FBCommon.GetFBPropertyMark()
+ return FBCommon.GetFBLineRefreshNPC(GameWorld.GetMap().GetMapID(), lineID)
def GetPointByNPCID(npcid):
'''通过NPCID获取对应的积分'''
@@ -86,10 +96,44 @@
## OnDay处理
# @param curPlayer
# @return None
-def IceLodeOnDay(curPlayer):
-
+def OnFBPlayerOnDay(curPlayer):
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
+ #玩家还在副本中,等这次副本结束,以最新的总星级给发奖励
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeIsInFBOnDay, 1)
+ return
+
+ #补发奖励
+ CheckIceLodeStarAwardMail(curPlayer)
return
+def OnFBPlayerOnLogin(curPlayer):
+ isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
+ if isInFBOnDay and curPlayer.GetMapID() != ChConfig.Def_FBMapID_IceLode: #在副本里过天,副本结束后再补发奖励
+ if CheckIceLodeStarAwardMail(curPlayer):
+ return
+ starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
+ if not lineList:
+ __RandomLine(curPlayer, lineList)
+ SyncIceLoddInfo(curPlayer)
+ return
+
+def __RandomLine(curPlayer, oldlineList):
+ # 随机今日玩法
+ maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
+ lineList = range(maxCnt)
+ newlineList = list(set(lineList) - set(oldlineList))
+ if len(newlineList) < randomCnt:
+ random.shuffle(oldlineList)
+ newlineList += oldlineList[:randomCnt-len(newlineList)]
+ else:
+ random.shuffle(newlineList)
+ newlineList = newlineList[:randomCnt]
+ #random.shuffle(lineList)
+ for lineID in lineList:
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
+ GameWorld.DebugLog(' 随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
+ return
## 是否能够通过活动查询进入
# @param curPlayer 玩家实例
@@ -98,6 +142,10 @@
# @param tick 时间戳
# @return 布尔值
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+ starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
+ if lineID not in lineList:
+ GameWorld.DebugLog('冰晶矿脉今日没有该线路 lineID=%s,lineList=%s'%(lineID, lineList))
+ return False
return True
@@ -126,10 +174,12 @@
# @param tick
# @return None
def DoEnterFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
playerID = curPlayer.GetPlayerID()
- GameWorld.DebugLog("DoEnterFB...", playerID)
mapID = GameWorld.GetGameWorld().GetMapID()
gameFB = GameWorld.GetGameFB()
+ lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+ GameWorld.DebugLog("DoEnterFB...lineID=%s"%lineID, playerID)
hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
if not hadDelTicket:
PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
@@ -140,6 +190,20 @@
if not isOK:
PlayerControl.PlayerLeaveFB(curPlayer)
return
+ #星级为0则免费,否则收钱
+ curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ if curStar:
+ costGold = IpyGameDataPY.GetFuncCfg('IceLodeCfg')
+ if costGold:
+ costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold)
+ if not costMoneyList:
+ GameWorld.Log('钱不够 lineID=%s,costGold=%s'%(lineID, costGold))
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+ for moneyType, moneyNum in costMoneyList:
+ PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID, 'lineID':lineID})
+
+ FBCommon.SetFBPropertyMark(lineID)
FBCommon.SetHadDelTicket(curPlayer)
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_IceLode)
FBCommon.SetFBStep(FB_Step_Prepare, tick)
@@ -156,6 +220,7 @@
mapID = GameWorld.GetMap().GetMapID()
notify_tick = FBCommon.GetFBLineStepTime(mapID)[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
+ __UpdIceLoadFBStar(tick, True, curPlayer)
DoFBHelp(curPlayer, tick)
return
@@ -164,7 +229,7 @@
# @param tick 时间戳
# @return 无意义
def DoExitFB(curPlayer, tick):
-
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
return
##玩家主动离开副本.
@@ -172,10 +237,18 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
return
+##玩家切换地图
+def DoPlayerChangeMapLogic(curPlayer):
+ tick = GameWorld.GetGameWorld().GetTick()
+ for buffID in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial', 2):
+ BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+ return
def OnPickUpItem(curPlayer, curItem, tick):
+ return
mapItemType = curItem.GetType()
if mapItemType == ChConfig.Def_ItemType_Money:
return
@@ -209,10 +282,10 @@
gameFB = GameWorld.GetGameFB()
# 获得副本信息
- totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)
-
+ star = gameFB.GetGameFBDictByKey(FBPlayerDict_FBStar)
+ lineID = FBCommon.GetFBPropertyMark()
#副本帮助
- helpDict = {FBCommon.Help_score:totalPoint}
+ helpDict = {FBCommon.Help_grade:star, FBCommon.Help_lineID:lineID}
GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))
FBCommon.Notify_FBHelp(curPlayer, helpDict)
return
@@ -231,6 +304,7 @@
# 副本进行中
elif fbStep == FB_Step_Fighting:
__DoLogic_FB_Fighting(tick)
+ __UpdIceLoadFBStar(tick)
# 副本拾取中
elif fbStep == FB_Step_PickItem:
__DoLogic_FB_PickItem(tick)
@@ -240,26 +314,73 @@
return
+
+## 更新当前副本星级
+def __UpdIceLoadFBStar(tick, isEnter=False, curPlayer=None):
+ gameFB = GameWorld.GetGameFB()
+ curStar = gameFB.GetGameFBDictByKey(FBPlayerDict_FBStar)
+ if curStar == 1:
+ return curStar
+
+ mapID = GameWorld.GetMap().GetMapID()
+ useSecond = int(math.ceil((tick - gameFB.GetFBStepTick()) / 1000.0))
+ icelodeTimeCfg = FBCommon.GetFBLineStepTime(mapID)
+ starTimeList = icelodeTimeCfg[Def_StarTime]
+ diffSecond = 0
+ updStar = 1 # 默认至少1星
+ for star, starTime in enumerate(starTimeList, 2):
+ if useSecond <= starTime:
+ updStar = star
+ diffSecond = starTime-useSecond
+
+ if curStar == updStar and not isEnter:
+ return curStar
+
+ gameFB.SetGameFBDict(FBPlayerDict_FBStar, updStar)
+
+ GameWorld.DebugLog("__UpdFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s"
+ % (useSecond, curStar, updStar, diffSecond))
+
+ if curPlayer:
+ DoFBHelp(curPlayer, tick)
+ if updStar != 1:
+ curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
+ else:
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(index)
+ if not curPlayer:
+ continue
+ DoFBHelp(curPlayer, tick)
+ if updStar != 1:
+ curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
+
+
+ return updStar
+
## 副本准备逻辑
# @param tick:时间戳
# @return 无意义
def __DoLogic_FB_Prepare(tick):
- #gameFB = GameWorld.GetGameFB()
+ gameFB = GameWorld.GetGameFB()
mapID = GameWorld.GetMap().GetMapID()
stepTimeCfg = FBCommon.GetFBLineStepTime(mapID)
# 间隔未到
- if tick - GameWorld.GetGameFB().GetFBStepTick() < stepTimeCfg[Def_PrepareTime] * 1000:
+ if tick - gameFB.GetFBStepTick() < stepTimeCfg[Def_PrepareTime] * 1000:
return
# 设置开始刷怪
+ npcCnt = 0
npcCfg = GetIceLodeNPCCfg()
for npcInfo in npcCfg:
npcid = npcInfo[DL_NPCID]
maxCnt = npcInfo[DL_ScreenMaxNPC]
totalMaxCnt = npcInfo[DL_TotalNPCCnt]
NPCCustomRefresh.SetNPCRefresh(npcInfo[Def_RefreshMark], [npcid], maxCnt, totalMaxCnt)
+ npcCnt += totalMaxCnt
NPCCustomRefresh.ProcessAllNPCRefresh(tick) # 立即出发一次标识点刷新
-
+ gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, npcCnt)
+ GameWorld.DebugLog('设置开始刷怪 remainNPCCnt=%s'%npcCnt)
# 副本开始
FBCommon.SetFBStep(FB_Step_Fighting, tick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)
@@ -346,37 +467,67 @@
return False
return True
+def __OnKillNPC(curNPC, tick):
+ gameFB = GameWorld.GetGameFB()
+ npcid = curNPC.GetNPCID()
+ npcCfg = GetIceLodeNPCCfg()
+ isfbnpc = False
+ for npcInfo in npcCfg:
+ if npcid == npcInfo[DL_NPCID]:
+ isfbnpc = True
+ break
+ if not isfbnpc:
+ return
+
+ remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
+ gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
+ GameWorld.DebugLog('__OnKillNPC remainNPCCnt=%s'%remainNPCCnt)
+ if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
+ __DoIceLodeOver(True)
+ return
+
+def DoFB_NPCDead(curNPC):
+ __OnKillNPC(curNPC, GameWorld.GetGameWorld().GetTick())
+ return
+
+#def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+# GameWorld.Log('__OnKillNPC 1111111111')
+# __OnKillNPC(attacker, curNPC, tick)
+# return
+
## 执行副本杀怪逻辑
# @param curPlayer 杀怪的人
# @param curNPC 被杀的怪
# @param tick 当前时间
# @return None
-def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
- gameFB = GameWorld.GetGameFB()
- npcid = curNPC.GetNPCID()
- addPoint = GetPointByNPCID(npcid)
- if not addPoint:
- return
- totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)
- maxPoint = IpyGameDataPY.GetFuncCfg('IceLodeNeedPoint')
- updPoint = min(totalPoint + addPoint, maxPoint)
- gameFB.SetGameFBDict(FBPlayerDict_TotalPoint, updPoint)
+#def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+# GameWorld.Log('__OnKillNPC 2222222222')
+# __OnKillNPC(curPlayer, curNPC, tick)
+#
- if updPoint >= maxPoint:
- costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
- gameFB.SetGameFBDict(FBPlayerDict_CostTime, costTime)
- FBCommon.SetFBStep(FB_Step_PickItem, tick)
- mapID = GameWorld.GetMap().GetMapID()
- curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, FBCommon.GetFBLineStepTime(mapID)[Def_PickTime] * 1000, True)
-
- FBCommon.ClearFBNPC()
- npcCfg = GetIceLodeNPCCfg()
- for npcInfo in npcCfg:
- NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
-
- #__DoIceLodeOver(True)
+# addPoint = GetPointByNPCID(npcid)
+# if not addPoint:
+# return
+# totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)
+# maxPoint = IpyGameDataPY.GetFuncCfg('IceLodeNeedPoint')
+# updPoint = min(totalPoint + addPoint, maxPoint)
+# gameFB.SetGameFBDict(FBPlayerDict_TotalPoint, updPoint)
+#
+# if updPoint >= maxPoint:
+# costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
+# gameFB.SetGameFBDict(FBPlayerDict_CostTime, costTime)
+# FBCommon.SetFBStep(FB_Step_PickItem, tick)
+# mapID = GameWorld.GetMap().GetMapID()
+# curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, FBCommon.GetFBLineStepTime(mapID)[Def_PickTime] * 1000, True)
+#
+# FBCommon.ClearFBNPC()
+# npcCfg = GetIceLodeNPCCfg()
+# for npcInfo in npcCfg:
+# NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
+#
+# #__DoIceLodeOver(True)
- DoFBHelp(curPlayer, tick)
+ #DoFBHelp(curPlayer, tick)
return
## 是否副本复活
@@ -401,35 +552,57 @@
return
playerID = curPlayer.GetPlayerID()
-
+ lineID = FBCommon.GetFBPropertyMark()
+ star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
mapID = ChConfig.Def_FBMapID_IceLode
- hasPass = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, False, [mapID])
- if isPass and not hasPass:
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, 1, False, [mapID])
+ isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
+ #更新星级
+ lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ if isPass and star > lastStar:
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
-
- # 记录最后一次手打获得的总经验
- exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
- expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
- totalExp = expPoint * ChConfig.Def_PerPointValue + exp
+ if not lastStar and not isInFBOnDay: #每日活动
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
+
+ if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
+ CheckIceLodeStarAwardMail(curPlayer)
+# exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
+# expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
+# totalExp = expPoint * ChConfig.Def_PerPointValue + exp
costTime = gameFB.GetGameFBDictByKey(FBPlayerDict_CostTime)
if not costTime:
costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
- jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
-
+ #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
+ overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
+ if isPass:
+ itemList = FBCommon.GetFBLineReward(mapID, lineID)
+ # 给物品
+ needSpace = len(itemList)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if needSpace > packSpace:
+ PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
+ else:
+ for itemID, itemCount, isBind in itemList:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+
+ jsonItemList = FBCommon.GetJsonItemList(itemList)
+ overDict[FBCommon.Over_itemInfo] = jsonItemList
+ EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
+
# 通知结果
- __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass),FBCommon.Over_exp:totalExp, FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
+ __SendIceLodeOverInfo(curPlayer, overDict)
# 进入离开阶段
FBCommon.SetFBStep(FB_Step_Over, tick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)
# 清怪,关闭刷怪
- FBCommon.ClearFBNPC()
- npcCfg = GetIceLodeNPCCfg()
- for npcInfo in npcCfg:
- NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
+# FBCommon.ClearFBNPC()
+# npcCfg = GetIceLodeNPCCfg()
+# for npcInfo in npcCfg:
+# NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
return
@@ -454,27 +627,180 @@
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
- playerID = curPlayer.GetPlayerID()
- star = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, False, [mapID])
- # 是否过关过, 扫荡星级限制暂时客户端限制,这里只判断是否过关
- if star <= 0:
- GameWorld.DebugLog("IceLode 当前所属线路未过关过,不可扫荡!lineID=%s,star=%s" % (0, star), playerID)
- return False
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
+ GameWorld.DebugLog('冰晶矿脉扫荡 副本里不能扫荡 ')
+ return
+ #战力判断
+ LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
+ reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
+ if curPlayer.GetFightPower() < reFightPower:
+ GameWorld.DebugLog('冰晶矿脉扫荡 战力不足 %s'%(reFightPower))
+ return
+ #vip判断
+ if curPlayer.GetVIPLv() < IpyGameDataPY.GetFuncCfg('IceLodeCfg', 5):
+ GameWorld.DebugLog('冰晶矿脉扫荡 vip不足 ')
+ return
+
+ #钱
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeHasSweep):
+ costMoney = IpyGameDataPY.GetFuncCfg('IceLodeCfg', 3)
+ else:
+ costMoney = 0
+ if costMoney:
+ costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
+ if not costMoneyList:
+ return
+ for moneyType, moneyNum in costMoneyList:
+ if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep):
+ GameWorld.DebugLog("冰晶矿脉扫荡仙玉不足!costGold=%s" % (costMoney))
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 1)
+
+ SyncIceLoddInfo(curPlayer)
return True
## 扫荡结果
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
- npcCountDict = {}
- iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
- for npcID, count in iceLodeSweepDict.items():
- npcCountDict[npcID] = count * sweepCnt
-
- exp_rate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Sweep)
- jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate)
- GameWorld.DebugLog("扫荡奖励: 次数=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s" % (sweepCnt, totalExp, totalMoney, jsonItemList))
- overDict = {FBCommon.Over_isPass:1, FBCommon.Over_exp:totalExp, FBCommon.Over_isSweep:1, FBCommon.Over_itemInfo:jsonItemList}
+ itemList = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 4)
+ jsonItemList = FBCommon.GetJsonItemList(itemList)
+ needSpace = len(itemList)
+ if needSpace > ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace):
+ PlayerControl.SendMailByKey(0, [curPlayer.GetID()], itemList)
+ else:
+ for itemID, itemCnt, isBind in itemList:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+ #直接将5条线星级改为3星
+ addCnt = 0
+ starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
+ for lineid in lineList:
+ curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, False, [mapID])
+ if curStar == 0:
+ addCnt += 1
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
+ FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
+# npcCountDict = {}
+# iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
+# for npcID, count in iceLodeSweepDict.items():
+# npcCountDict[npcID] = count * sweepCnt
+#
+# exp_rate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Sweep)
+# jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate)
+ GameWorld.DebugLog("扫荡奖励: 次数=%s,jsonItemList=%s" % (sweepCnt, jsonItemList))
+ overDict = {FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1, FBCommon.Over_itemInfo:jsonItemList}
__SendIceLodeOverInfo(curPlayer, overDict)
for _ in xrange(sweepCnt):
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_IceLode, 0, ChConfig.CME_Log_Start)
return True
+
+def GetIceLodeStarAward(curPlayer, starIndex):
+ ## 领取冰晶矿脉星级奖励
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('IceLodeStarAward', {'Index':starIndex}, True)
+ if not ipyDataList:
+ return
+ playerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeDayLV)
+ #playerLV = curPlayer.GetLV()
+ awardList = []
+ needStar = 0
+ for ipyData in ipyDataList:
+ lvLimit = ipyData.GetLVLimit()
+ if lvLimit[0]<=playerLV <=lvLimit[1]:
+ awardList = ipyData.GetItemList()
+ needStar = ipyData.GetStar()
+ break
+ if not awardList:
+ GameWorld.Log(' 领取冰晶矿脉星级奖励,没找到奖励 starIndex=%s,playerLV=%s'%(starIndex,playerLV), curPlayer.GetID())
+ return
+ awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeStarAwardRecord)
+ if awardRecord & pow(2, starIndex):
+ GameWorld.DebugLog('领取冰晶矿脉星级奖励, 奖励已领取 starIndex=%s'%starIndex)
+ return
+
+ starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
+ if starCnt < needStar:
+ GameWorld.DebugLog('领取冰晶矿脉星级奖励, 总星数不足starIndex=%s starCnt=%s,needStar=%s'%(starIndex,starCnt,needStar))
+ return
+
+ # 检查背包
+ needSpace = len(awardList)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if needSpace > packSpace:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+ return
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, awardRecord|pow(2, starIndex))
+
+ for itemID, itemCount, isBind in awardList:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ #通知
+ SyncIceLoddInfo(curPlayer)
+ return
+
+def GetIceLodeAllStarCnt(curPlayer):
+ ##获取当前总星数
+ maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
+ starCnt = 0
+ lineList = []
+ for i in xrange(maxCnt):
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
+ starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
+ lineList.append(i)
+ if lineList and len(lineList) != randomCnt:
+ GameWorld.ErrLog(' 冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
+ return starCnt, lineList[:randomCnt]
+
+def CheckIceLodeStarAwardMail(curPlayer):
+ #邮件补发未领取星级奖励
+ serverTime = GameWorld.GetCurrentTime()
+ curDateTimeStr = "%d-%d-%d 00:00:00" % (serverTime.year, serverTime.month, serverTime.day)
+ curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
+ curDateTime = int(time.mktime(curDateTime.timetuple()))
+ lastCheckTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeLastCheckTime)
+ if lastCheckTime and lastCheckTime == curDateTime:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeLastCheckTime, curDateTime)
+
+ itemList = []
+ mailStarList = []
+ awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeStarAwardRecord)
+ playerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeDayLV)
+ starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ newRecord = awardRecord
+ for i in xrange(ipyMgr.GetIceLodeStarAwardCount()):
+ ipyData = ipyMgr.GetIceLodeStarAwardByIndex(i)
+ starIndex = ipyData.GetIndex()
+ lvLimit = ipyData.GetLVLimit()
+ if lvLimit[0]<=playerLV <=lvLimit[1]:
+ if starCnt >= ipyData.GetStar() and not awardRecord & pow(2, starIndex):
+ itemList += ipyData.GetItemList()
+ newRecord |= pow(2, starIndex)
+ mailStarList.append(starIndex)
+ if itemList:
+ PlayerControl.SendMailByKey('IceLodeStarReward', [curPlayer.GetID()], itemList, detail=mailStarList)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeIsInFBOnDay, 0)
+ maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
+ for i in xrange(maxCnt):
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, 0, False, [ChConfig.Def_FBMapID_IceLode])
+ FBCommon.Sync_FBPlayerFBInfoData(curPlayer, ChConfig.Def_FBMapID_IceLode) # 同步信息
+ #重置领奖记录
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
+ #随机今日玩法
+ __RandomLine(curPlayer, lineList)
+ #通知
+ SyncIceLoddInfo(curPlayer)
+ return True
+
+def SyncIceLoddInfo(curPlayer):
+ starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
+ packdata = ChPyNetSendPack.tagMCIceLodeInfo()
+ packdata.AwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeStarAwardRecord)
+ packdata.DayLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeDayLV)
+ packdata.HasSweep = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeHasSweep)
+ packdata.LineList = lineList
+ packdata.Cnt = len(packdata.LineList)
+ NetPackCommon.SendFakePack(curPlayer, packdata)
+ return
--
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