From 7144eee263494fb574a03d629a2b7fc8b6827f42 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 二月 2019 14:16:45 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index e88f716..c17651a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -54,6 +54,7 @@
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerWeekParty
+import PlayerActLogin
import FamilyRobBoss
import IpyGameDataPY
import PlayerState
@@ -2126,8 +2127,8 @@
GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s"
% (bossID, isAlive, dataMapID, realMapID, copyMapID))
if not isAlive:
- if dataMapID in ChConfig.Def_CrossZoneTableName:
- tableName = ChConfig.Def_CrossZoneTableName[dataMapID]
+ if dataMapID in ChConfig.Def_CrossZoneMapTableName:
+ tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
realMapID = GameWorld.GetGameWorld().GetRealMapID()
copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
@@ -2167,6 +2168,7 @@
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
if mapID == ChConfig.Def_FBMapID_BossHome:
#BOSS之家
@@ -3029,7 +3031,7 @@
# GameWorld.DebugLog("伤血玩家血量为0,清除该伤血!playerID=%s" % hurtID)
# return True
- if not hurtPlayer.GetVisible():
+ if hurtPlayer.GetInitOK() and not hurtPlayer.GetVisible():
GameWorld.DebugLog("伤血玩家不可见,清除该伤血!playerID=%s" % hurtID)
return True
@@ -3066,7 +3068,7 @@
#GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID)
continue
- if not curTeamPlayer.GetVisible():
+ if curTeamPlayer.GetInitOK() and not curTeamPlayer.GetVisible():
#GameWorld.DebugLog("队员不可见,不计!playerID=%s" % playerID)
continue
@@ -3087,7 +3089,7 @@
teamHurtPlayerIDList.append(playerID)
if not teamHurtPlayerIDList:
- GameWorld.DebugLog("伤血队伍没有活着的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList))
+ GameWorld.DebugLog("伤血队伍没有符合条件的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList))
return teamHurtPlayerIDList
def RefreshHurtList(self, tick, refreshInterval=3000):
@@ -5188,7 +5190,7 @@
#===========================================================================================
# 在地上添加物品(统一接口)
- dropNPCID = 0 if not curNPC.GetIsBoss() else curNPCID
+ dropNPCID = 0 if not ChConfig.IsGameBoss(curNPC) else curNPCID
specOwnerIDList = self.__AllKillerDict.keys() if (len(self.__AllKillerDict) > 1 or dropType == ChConfig.Def_NPCHurtTypeSpecial) else []
curMapItem = ChItem.AddMapDropItem(posX, posY, curItem, ownerInfo=[dropType, ownerID, specOwnerIDList], dropNPCID=dropNPCID)
--
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