From 716bde90b02ac4f81e8ef1a0dbcec30c3546339b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 十一月 2024 16:46:38 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】【tqxbqy】头像框,头像(补充通知:C001、C005、B207; 0320宗门扫荡结算助战玩家头像信息; A003王者仙盟徽章;)

---
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py |   42 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 42 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index bce921d..3c1b1aa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -17542,6 +17542,8 @@
     NameLen = 0    #(BYTE NameLen)
     PlayerName = ""    #(String PlayerName)
     Job = 0    #(BYTE Job)
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)
     RealmLV = 0    #(WORD RealmLV)
     PKScore = 0    #(DWORD PKScore)
@@ -17558,6 +17560,8 @@
         self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.PKScore,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -17569,6 +17573,8 @@
         self.NameLen = 0
         self.PlayerName = ""
         self.Job = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.RealmLV = 0
         self.PKScore = 0
@@ -17582,6 +17588,8 @@
         length += len(self.PlayerName)
         length += 1
         length += 4
+        length += 4
+        length += 4
         length += 2
         length += 4
         length += 1
@@ -17594,6 +17602,8 @@
         data = CommFunc.WriteBYTE(data, self.NameLen)
         data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
         data = CommFunc.WriteBYTE(data, self.Job)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteWORD(data, self.RealmLV)
         data = CommFunc.WriteDWORD(data, self.PKScore)
@@ -17606,6 +17616,8 @@
                                 NameLen:%d,
                                 PlayerName:%s,
                                 Job:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 RealmLV:%d,
                                 PKScore:%d,
@@ -17616,6 +17628,8 @@
                                 self.NameLen,
                                 self.PlayerName,
                                 self.Job,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.RealmLV,
                                 self.PKScore,
@@ -17713,6 +17727,8 @@
     PlayerName = ""    #(String PlayerName)// 跨服名字
     Job = 0    #(BYTE Job)
     LV = 0    #(WORD LV)
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     MaxHP = 0    #(DWORD MaxHP)// 默认满血,求余亿部分
     MaxHPEx = 0    #(DWORD MaxHPEx)// 默认满血,整除亿部分
     MaxProDef = 0    #(DWORD MaxProDef)// 最大护盾
@@ -17729,6 +17745,8 @@
         self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MaxHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MaxHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MaxProDef,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -17740,6 +17758,8 @@
         self.PlayerName = ""
         self.Job = 0
         self.LV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.MaxHP = 0
         self.MaxHPEx = 0
         self.MaxProDef = 0
@@ -17755,6 +17775,8 @@
         length += 4
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -17765,6 +17787,8 @@
         data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.LV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.MaxHP)
         data = CommFunc.WriteDWORD(data, self.MaxHPEx)
         data = CommFunc.WriteDWORD(data, self.MaxProDef)
@@ -17777,6 +17801,8 @@
                                 PlayerName:%s,
                                 Job:%d,
                                 LV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 MaxHP:%d,
                                 MaxHPEx:%d,
                                 MaxProDef:%d
@@ -17787,6 +17813,8 @@
                                 self.PlayerName,
                                 self.Job,
                                 self.LV,
+                                self.Face,
+                                self.FacePic,
                                 self.MaxHP,
                                 self.MaxHPEx,
                                 self.MaxProDef
@@ -52937,6 +52965,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业, 如果是机器人,则职业有值,服务端控制
     RealmLV = 0    #(WORD RealmLV)// 玩家境界等级
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 玩家战力
     Relation = 0    #(BYTE Relation)// 关系:0-无,1-好友,2-盟友
     IsNeedGold = 0    #(BYTE IsNeedGold)// 是否需要仙玉召唤
@@ -52955,6 +52985,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Relation,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.IsNeedGold,_pos = CommFunc.ReadBYTE(_lpData, _pos)
@@ -52968,6 +53000,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.Relation = 0
         self.IsNeedGold = 0
@@ -52983,6 +53017,8 @@
         length += 1
         length += 2
         length += 4
+        length += 4
+        length += 4
         length += 1
         length += 1
 
@@ -52997,6 +53033,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteBYTE(data, self.Relation)
         data = CommFunc.WriteBYTE(data, self.IsNeedGold)
@@ -53011,6 +53049,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 Relation:%d,
                                 IsNeedGold:%d
@@ -53023,6 +53063,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.Relation,
                                 self.IsNeedGold

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