From 7183d0b21074403350b355672d2ef2f78159cdb2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 14 一月 2020 16:26:53 +0800
Subject: [PATCH] 4627 【主干】分解跟升星同时触发有概率扣除失败或者扣除了错误的物品(优化升星扣除装备、材料逻辑)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py | 45 +++++++++++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 16 ++++++++
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py | 4 +-
3 files changed, 49 insertions(+), 16 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index dc1dabf..bb7aa39 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -1454,7 +1454,7 @@
def __DoEquipStarAutoBuyEquip(curPlayer, queryData, tick):
## 升星自动购买
- classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper = queryData
+ classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper = queryData
GameWorld.DebugLog("升星自动购买装备: classLV=%s, equipPlace=%s, curPartStar=%s, equipPackIndex=%s" % (classLV, equipPlace, curPartStar, equipPackIndex))
GameWorld.DebugLog(" 是否预览 %s, curRate=%s,lackItemCostMoney=%s, playerGoldPaper=%s" % (isAutoBuyPreview, curRate, lackItemCostMoney, playerGoldPaper))
nextStar = curPartStar + 1
@@ -1616,7 +1616,7 @@
# 这里认为一定可以购买成功,不对返回值做处理,即使无法购买也认为购买成功,玩家的消耗照常扣除
__DoPlayerBidAuctionItem(curPlayer, worldAuctionItem.ItemGUID, buyoutPrice, tick, False, funcAutoBuyout=True)
- return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney
+ return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney
def __SyncEquipStarAutoBuyCostInfo(curPlayer, classLV, equipPlace, curPartStar, curRate, totalCostMoney):
## 通知自动购买预览结果
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
index df20996..20f2fd9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
@@ -84,14 +84,14 @@
checkCostResult = __CheckCostInfo(curPlayer, classLV, equipPlace, curPartStar, costEquipIndexList, costEquipIDList, itemPack, autoBuy)
if not checkCostResult:
return
- curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney = checkCostResult
+ curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney = checkCostResult
if autoBuy:
isAutoBuyPreview = autoBuy == 2
# 概率未满 且 自动购买, 则需要执行拍卖行购买装备
if curRate < 100:
playerGoldPaper = curPlayer.GetGoldPaper()
- queryData = [classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper]
+ queryData = [classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper]
PlayerAuctionHouse.QueryGameServer_AuctionHouse(playerID, "EquipStarAutoBuy", queryData)
return
@@ -110,16 +110,16 @@
# 升星处理
buyEquipCostMoney = 0
- __DoEquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney)
+ __DoEquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney)
return
def GameServer_EquipStarAutoBuy(curPlayer, result):
## GameServer自动购买拍品结果返回
- classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney = result
- __DoEquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney)
+ classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney = result
+ __DoEquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney)
return
-def __DoEquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney):
+def __DoEquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney):
## 执行装备部位升星
playerID = curPlayer.GetPlayerID()
@@ -137,10 +137,27 @@
% (curRate, isOK, lackItemCostMoney, buyEquipCostMoney), playerID)
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- #扣材料物品
- for indexList, delCount in delItemInfoList:
+ #扣材料物品,因为可能还需要先到GameServer,再回MapServer扣除物品,故中间过程物品位置可能发生变化,所以这里不能直接通过index去扣物品,需要重新精确定位
+ for delItemID, delCount in delItemInfoDict.items():
+ if not delCount:
+ continue
+ hasEnough, indexList, findItemIsBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(delItemID, itemPack, delCount)
+ GameWorld.DebugLog(" 扣除道具: delItemID=%s,delCount=%s,indexList=%s" % (delItemID, delCount, indexList))
ItemCommon.ReduceItem(curPlayer, itemPack, indexList, delCount, True, ChConfig.ItemDel_EquipStarUp)
- ItemCommon.ReduceItem(curPlayer, itemPack, delEquipIndexList, len(delEquipIndexList), True, ChConfig.ItemDel_EquipStarUp)
+
+ delItemByGUIDDict = {}
+ for index, itemGUID in delEquipGUIDDict.items():
+ delCnt = 1
+ curEquip = itemPack.GetAt(index)
+ if not ItemCommon.CheckItemCanUse(curEquip) or curEquip.GetGUID() != itemGUID:
+ delItemByGUIDDict[itemGUID] = delCnt
+ continue
+ GameWorld.DebugLog(" 扣除装备: index=%s, %s" % (index, itemGUID))
+ ItemCommon.DelItem(curPlayer, curEquip, delCnt, recordName=ChConfig.ItemDel_EquipStarUp)
+ if delItemByGUIDDict:
+ GameWorld.DebugLog(" 扣除装备位置错误,通过GUID补扣! %s" % delItemByGUIDDict)
+ ItemCommon.DelItemByGUID(curPlayer, itemPack, delItemByGUIDDict, recordName=ChConfig.ItemDel_EquipStarUp)
+
drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "classLV":classLV, "equipPlace":equipPlace, "IsSuccess":isOK,
"curRate":curRate, "nextStar":nextStar, 'totalEquipStars':totalEquipStars,
"lackItemCostMoney":lackItemCostMoney, "buyEquipCostMoney":buyEquipCostMoney}
@@ -191,7 +208,7 @@
costEquipPlaceList = ipyData.GetCostEquipPlace()
costEquipColorList = ipyData.GetCostEquipColor()
isJobLimit = ipyData.GetIsJobLimit()
- delEquipIndexList = []
+ delEquipGUIDDict = {}
totalEquipStars = ChEquip.GetTotalEquipStars(curPlayer)
if not costEquipCnt:
@@ -246,9 +263,9 @@
addRate = max(minRate, min(addRate, maxRate))
curRate += addRate
GameWorld.DebugLog(" 本件装备增加概率=%s,当前总概率=%s" % (addRate, curRate))
- delEquipIndexList.append(index)
+ delEquipGUIDDict[index] = costEquip.GetGUID()
- delItemInfoList = []
+ delItemInfoDict = {}
lackItemCostMoney = 0
costItemDict = ipyData.GetCostItemDict()
if costItemDict:
@@ -267,7 +284,7 @@
GameWorld.DebugLog(" 缺少必要物品: itemID=%s,lackMoney(%s)*Count(%s)=%s" % (itemID, itemGoldPaper, lackCnt, itemGoldPaper * lackCnt))
else:
delCount = itemCnt
- delItemInfoList.append([indexList, delCount])
+ delItemInfoDict[itemID] = delCount
if totalEquipStars < IpyGameDataPY.GetFuncCfg('EquipStarCustomized'):
curRate = 100
@@ -277,6 +294,6 @@
if curRate >= IpyGameDataPY.GetFuncCfg("EquipStarRate", 4): # 优化高概率体验
curRate = 100
- return curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney
+ return curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index a5594f8..5d07b0a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -1777,6 +1777,22 @@
curPlayer.GetPlayerName())
return
+def DelItemByGUID(curPlayer, curItemPack, delItemByGUIDDict, recordName="", saveDataDict={}, isForceDR=False):
+ ## 根据物品GUID扣除物品
+
+ for i in xrange(curItemPack.GetCount()):
+ curItem = curItemPack.GetAt(i)
+ if not CheckItemCanUse(curItem):
+ continue
+ itemGUID = curItem.GetGUID()
+ if itemGUID not in delItemByGUIDDict:
+ continue
+ delCnt = delItemByGUIDDict.pop(itemGUID)
+ DelItem(curPlayer, curItem, delCnt, True, recordName, saveDataDict, isForceDR)
+ if not delItemByGUIDDict:
+ break
+ return
+
def DelVPackItem(curPlayer, packIndex, placeList, eventName=""):
''' 删除虚拟背包物品 '''
if packIndex not in ShareDefine.Def_VPack_TypeList:
--
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