From 719e369184eacf68a8bd3c7b8d97636248c16040 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 11:34:59 +0800 Subject: [PATCH] 6868 子 【开发】增加两个飘字,印记和灼烧 / 【后端】增加印记和灼烧的飘字 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 22 +++++++++++++--------- 1 files changed, 13 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 1ad0984..85db2dd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -764,7 +764,9 @@ Def_HurtType_ZhognjiZhansha, # 终极斩杀 14 Def_HurtType_DeadlyHit, # 致命一击 15 Def_HurtType_ThumpHit, # 重击 16 -) = range(1, 17) +Def_HurtType_Yinji, # 印记 17 +Def_HurtType_Burn, # 灼烧 18 +) = range(1, 19) #Def_HurtType_SuckBlood, # 吸血 ( @@ -785,16 +787,18 @@ Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) # 技能造成实质性伤害的类型 -Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1 - Def_HurtType_Parry, # 格挡 5 - Def_HurtType_DoubleHit, # 连击 6 - Def_HurtType_SuperHit, # 暴击 7 - Def_HurtType_LuckyHit, # 会心一击伤害 8 - Def_HurtType_RealmSupress, # 境界压制 11 - +Def_RealAttack_Type = [ + Def_HurtType_Normal, # 普通伤害 1 + Def_HurtType_Parry, # 格挡 5 + Def_HurtType_DoubleHit, # 连击 6 + Def_HurtType_SuperHit, # 暴击 7 + Def_HurtType_LuckyHit, # 会心一击伤害 8 + Def_HurtType_RealmSupress, # 境界压制 11 Def_HurtType_Zhuxian, # 诛仙一击 13 Def_HurtType_DeadlyHit, # 致命一击 15 Def_HurtType_ThumpHit, # 重击 16 + Def_HurtType_Yinji, + Def_HurtType_Burn, ] #--------------------------------------------------------------------- @@ -4473,7 +4477,7 @@ TriggerType_SuperHitSubLayer, # 暴击减层 67 TriggerType_SuperHitSkipCD, # 暴击无冷却 68 TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69 -TriggerType_4074PerValue, # 特殊效果的加成 70 +TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70 TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71 TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义 TriggerType_AddThumpHitRate, # 提高重击概率 73 -- Gitblit v1.8.0