From 719e369184eacf68a8bd3c7b8d97636248c16040 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 11:34:59 +0800
Subject: [PATCH] 6868 子 【开发】增加两个飘字,印记和灼烧 / 【后端】增加印记和灼烧的飘字

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   22 +++++++++++++---------
 1 files changed, 13 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1ad0984..85db2dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -764,7 +764,9 @@
 Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
 Def_HurtType_DeadlyHit,     # 致命一击 15
 Def_HurtType_ThumpHit,     # 重击 16
-) = range(1, 17)
+Def_HurtType_Yinji,     # 印记 17
+Def_HurtType_Burn,     # 灼烧 18
+) = range(1, 19)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -785,16 +787,18 @@
 Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 # 技能造成实质性伤害的类型
-Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
-                       Def_HurtType_Parry,          # 格挡 5
-                       Def_HurtType_DoubleHit,      # 连击 6
-                       Def_HurtType_SuperHit,       # 暴击 7
-                       Def_HurtType_LuckyHit,       # 会心一击伤害 8
-                       Def_HurtType_RealmSupress,     # 境界压制 11
-                       
+Def_RealAttack_Type = [
+                        Def_HurtType_Normal,         # 普通伤害 1
+                        Def_HurtType_Parry,          # 格挡 5
+                        Def_HurtType_DoubleHit,      # 连击 6
+                        Def_HurtType_SuperHit,       # 暴击 7
+                        Def_HurtType_LuckyHit,       # 会心一击伤害 8
+                        Def_HurtType_RealmSupress,     # 境界压制 11
                         Def_HurtType_Zhuxian,     # 诛仙一击 13
                         Def_HurtType_DeadlyHit,     # 致命一击 15
                         Def_HurtType_ThumpHit,     # 重击 16
+                        Def_HurtType_Yinji,
+                        Def_HurtType_Burn,
                        ]
 
 #---------------------------------------------------------------------
@@ -4473,7 +4477,7 @@
 TriggerType_SuperHitSubLayer, # 暴击减层 67
 TriggerType_SuperHitSkipCD, # 暴击无冷却 68
 TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
-TriggerType_4074PerValue, # 特殊效果的加成 70
+TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70
 TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
 TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
 TriggerType_AddThumpHitRate, # 提高重击概率 73

--
Gitblit v1.8.0