From 71defd3b69968cd61257bc96ccf04eb710dc68ca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 12 十一月 2018 20:03:15 +0800
Subject: [PATCH] 2250 【1.2】队伍分线成员管理异常;(添加队伍变更跟踪流向)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index ae3e662..5426941 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -308,7 +308,7 @@
return
#特殊副本,不执行这个逻辑
- if not GameWorld.GetMap().GetAutoSize():
+ if not IsNoPlayerNeedCloseFB():
return
gameFB = GameWorld.GetGameFB()
@@ -592,8 +592,7 @@
if gameMap.GetMapFBType() == 0:
return
- if gameMap.GetAutoSize() == 0:
- #只处理自动是否的地图
+ if not IsNoPlayerNeedCloseFB():
return
playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -602,6 +601,9 @@
__CloseFB(GameWorld.GetGameWorld(), GameWorld.GetGameWorld().GetTick())
+def IsNoPlayerNeedCloseFB():
+ ## 副本中无玩家是否需要自动关闭的副本
+ return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
#//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
#tagMPlayerCountByCountry * GettagMPlayerCountByCountry();
--
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