From 71ea04a0d2f445b3b3947175bacc6829a5996af9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 21:26:48 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发(修复洗点报错 )

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py |   16 ++++++++++------
 1 files changed, 10 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index b12c766..f4972cb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -429,7 +429,7 @@
             # 竞拍成功邮件,发放物品
             paramList = [bidderPrice]
             detail = {"ItemGUID":itemGUID}
-            addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
+            addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
             PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
             AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
             
@@ -445,7 +445,7 @@
                 
                 # 仙盟拍品收益邮件
                 detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
-                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
+                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                 PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
                                                  detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                 
@@ -455,11 +455,15 @@
                 
                 # 个人拍卖收益邮件
                 detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
-                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
+                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                 PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, 
                                                  detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                 
             AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
+            
+            ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
+            if ipyData and ipyData.GetNeedWorldNotify():
+                PlayerControl.WorldNotify(0, "Paimai6", [auctionItem.BidderName, bidderID, auctionItem.AuctionType, bidderPrice, itemID])
         else:
             # 仙盟拍品回收
             if familyID:
@@ -472,7 +476,7 @@
                 # 流拍返还物品邮件
                 paramList = []
                 detail = {"ItemGUID":itemGUID}
-                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
+                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
                 PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
                 
                 AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
@@ -834,12 +838,12 @@
         detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
         if isBuyout:
             # 竞拍失败,仅通知
-            paramList = [itemID, lastBidderPrice]
+            paramList = [itemID, itemID, lastBidderPrice]
             PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                              detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
         else:
             # 竞拍失败,可继续竞价邮件
-            paramList = [itemID, lastBidderPrice, itemGUID]
+            paramList = [itemID, itemID, lastBidderPrice, itemGUID]
             PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                              detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
         AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)

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