From 72afa76c0e4b3df8feccc27164234bd2c5bd2769 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 九月 2018 16:48:13 +0800
Subject: [PATCH] 4008 【后端】【主干】【1.0.18】装备位8,9,10的装备阶数对应最大洗炼等级与其他装备位分开配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 43 +++++++++++++++++++++++++++++++++++++++----
1 files changed, 39 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e36210d..32f9f27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -291,6 +291,7 @@
("DWORD", "NPCID", 1),
("BYTE", "IsStrengthenByPlayerCount", 0),
("BYTE", "LVStrengthenType", 0),
+ ("BYTE", "CmpNPCBaseLV", 0),
("DWORD", "HitTime", 0),
("DWORD", "DefCoefficient", 0),
("DWORD", "AtkCoefficient", 0),
@@ -498,6 +499,8 @@
("DWORD", "SpeedPerC", 0),
("DWORD", "AtkSpeedC", 0),
("DWORD", "SkillAtkRateReduceC", 0),
+ ("DWORD", "HitC", 0),
+ ("DWORD", "MissC", 0),
),
"Success":(
@@ -794,6 +797,7 @@
("list", "RandTimeList1", 0),
("list", "RandItemList2", 0),
("list", "RandTimeList2", 0),
+ ("dict", "RandItemByUseCount", 0),
("list", "JobItemList", 0),
("BYTE", "MoneyType", 0),
("DWORD", "MoneyCount", 0),
@@ -1003,6 +1007,12 @@
("WORD", "LowLV", 0),
("WORD", "HighestLV", 0),
("DWORD", "Defense", 0),
+ ),
+
+ "TalentSkill":(
+ ("DWORD", "SkillID", 1),
+ ("BYTE", "TalentType", 0),
+ ("BYTE", "Series", 0),
),
}
@@ -1548,6 +1558,7 @@
self.NPCID = 0
self.IsStrengthenByPlayerCount = 0
self.LVStrengthenType = 0
+ self.CmpNPCBaseLV = 0
self.HitTime = 0
self.DefCoefficient = 0
self.AtkCoefficient = 0
@@ -1565,6 +1576,7 @@
def GetNPCID(self): return self.NPCID # NPCID
def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
+ def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
def GetHitTime(self): return self.HitTime # 受击次数
def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数
def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数
@@ -1951,7 +1963,9 @@
self.SkillAtkRateC = 0
self.SpeedPerC = 0
self.AtkSpeedC = 0
- self.SkillAtkRateReduceC = 0
+ self.SkillAtkRateReduceC = 0
+ self.HitC = 0
+ self.MissC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
@@ -1979,7 +1993,9 @@
def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
- def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
+ def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
+ def GetHitC(self): return self.HitC # 命中系数
+ def GetMissC(self): return self.MissC # 闪避系数
# 成就表
class IPY_Success():
@@ -2592,6 +2608,7 @@
self.RandTimeList1 = []
self.RandItemList2 = []
self.RandTimeList2 = []
+ self.RandItemByUseCount = {}
self.JobItemList = []
self.MoneyType = 0
self.MoneyCount = 0
@@ -2606,6 +2623,7 @@
def GetRandTimeList1(self): return self.RandTimeList1 # 随机次数饼图列表1
def GetRandItemList2(self): return self.RandItemList2 # 随机物品饼图列表2
def GetRandTimeList2(self): return self.RandTimeList2 # 随机次数饼图列表2
+ def GetRandItemByUseCount(self): return self.RandItemByUseCount # 宝箱开启X次对应特殊产出,与饼图列表2互斥
def GetJobItemList(self): return self.JobItemList # 职业物品列表
def GetMoneyType(self): return self.MoneyType # 货币类型
def GetMoneyCount(self): return self.MoneyCount # 货币数量
@@ -3045,6 +3063,19 @@
def GetLowLV(self): return self.LowLV # 推荐最低等级
def GetHighestLV(self): return self.HighestLV # 推荐最高等级
def GetDefense(self): return self.Defense # 推荐防御
+
+# 天赋技能表
+class IPY_TalentSkill():
+
+ def __init__(self):
+ self.SkillID = 0
+ self.TalentType = 0
+ self.Series = 0
+ return
+
+ def GetSkillID(self): return self.SkillID # 技能ID
+ def GetTalentType(self): return self.TalentType # 天赋类型
+ def GetSeries(self): return self.Series # 天赋系别
def Log(msg, playerID=0, par=0):
@@ -3256,6 +3287,8 @@
self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
+ self.ipyTalentSkillCache = self.__LoadFileData("TalentSkill", IPY_TalentSkill)
+ self.ipyTalentSkillLen = len(self.ipyTalentSkillCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -3608,6 +3641,8 @@
def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
def GetMapEventPointCount(self): return self.ipyMapEventPointLen
def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
+ def GetTalentSkillCount(self): return self.ipyTalentSkillLen
+ def GetTalentSkillByIndex(self, index): return self.ipyTalentSkillCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
@@ -3802,7 +3837,7 @@
'''查询条件下与对应查询字段参考值相近的数据实例;参考值小于配置表最小值时返回none,大于最大值时返回最大值对应的实例
@param dtName: 表名,不含tag
@param keyName: 参考字段名
- @param keyValue: 参考字段值
+ @param keyValue: 参考字段值,大于等于字段值时返回对应数据
@param conditionDict: 查询条件,{查询字段名:字段值, ...}
@return: 找不到数据返回 None , 否则返回对应的 ipyData 数据实例
'''
@@ -3834,7 +3869,7 @@
for i in xrange(near - 1, low - 1, -1):
nearData = dataList[i]
nearValue = getattr(nearData, "%s" % keyName)
- if nearValue < keyValue:
+ if nearValue <= keyValue:
return nearData
elif keyValue > nearValue:
--
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