From 72c303f9f8819c6ab63eb5f00144d2872480ddc4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 17:53:51 +0800
Subject: [PATCH] 5257 子 【1.3】【1.3.100】数值优化 / 【后端】【1.3】【1.3.100】符印属性公式优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |   11 ++++++++++-
 1 files changed, 10 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 9cdb1eb..e548363 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -557,6 +557,10 @@
         #关系
         relation = GetTagRelation(attacker, defender, curSkill, tick)
         return relation[0] == ChConfig.Type_Relation_Friend
+    elif curSkillUseTag == ChConfig.Def_UseSkillTag_AppointNPC:
+        if defender and GameObj.GetHP(defender) > 0 :
+            return True
+        return False
     
     return __CheckCanAttack(attacker , defender , curSkill , tick)
 
@@ -1805,8 +1809,13 @@
 
     # 暂且只有玩家被攻击触发
     if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
+        # 优先触发,如无敌可以抵挡后续的被动伤害技能
+        PassiveBuffEffMng.DelayUsePassiveTriggerSkill(curPlayer, curSkill, attacker, tick)
+        
         PassiveBuffEffMng.OnPassiveSkillTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
         PassiveBuffEffMng.OnPassiveBuffTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
+        # 由主人条件触发宠物被动技能
+        PassiveBuffEffMng.OnPetPassiveSkillTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
     return
 
 ## NPC被攻击(当前NPC,技能,当前时间)
@@ -2596,7 +2605,7 @@
         
     sendPack.HurtCount = len(sendPack.HurtList)
 
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=-1)
 
 
 # py重现View_UseSkillPos效果,对地通知,只用于玩家

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