From 72c303f9f8819c6ab63eb5f00144d2872480ddc4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 17:53:51 +0800
Subject: [PATCH] 5257 子 【1.3】【1.3.100】数值优化 / 【后端】【1.3】【1.3.100】符印属性公式优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 46478a0..52a495c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1206,6 +1206,11 @@
         GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID))
         return
     
+    if not curObj.GetCanAttack():
+        # 无敌不掉血
+        ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
+        return
+    
     #lostValue = GetGoblinLostHP(curObj, lostValue)
     curObjType = curObj.GetGameObjType()
     curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
@@ -1219,8 +1224,8 @@
     curObjHP_BeforeAttack = GameObj.GetHP(curObj)
     
     if reduceHP :
+        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
         # 血盾 
-
         lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
         
         #剩余血量

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