From 7311a1f98dccf5b66e30faafd9ef9b6b0b661e23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 14 八月 2018 17:01:21 +0800
Subject: [PATCH] Fix: 1536 【BUG】娲皇遗迹层数进入错误; 瞬间同时退出时可能导致该bug,修改为按最后一个退出的方式判断;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 297b2e9..0d9f581 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -172,12 +172,18 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_Step_LeaveTime:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
if not FBCommon.GetHadSetFBPropertyMark():
FBCommon.SetFBPropertyMark(lineID)
FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
- gameFB = GameWorld.GetGameFB()
+
DuJieFBCfg = GetRealmFBTimeCfg()
if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
--
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