From 7311a1f98dccf5b66e30faafd9ef9b6b0b661e23 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 14 八月 2018 17:01:21 +0800 Subject: [PATCH] Fix: 1536 【BUG】娲皇遗迹层数进入错误; 瞬间同时退出时可能导致该bug,修改为按最后一个退出的方式判断; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 6c82da8..d8a9525 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -1160,8 +1160,12 @@ # 3. 如果没有玩家存在, 副本回收 if GameWorld.GetMap().GetMapFBType() != 0: #离开副本 + fbIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex() + exitFBType = 1 if isDisconnect else 2 + PyGameData.g_lastExitFBType[fbIndex] = [exitFBType, tick] + #GameWorld.DebugLog("玩家离开副本:fbIndex=%s,exitFBType=%s, %s" % (fbIndex, exitFBType, PyGameData.g_lastExitFBType), curPlayer.GetPlayerID()) FBLogic.DoExitFBLogic(curPlayer, tick) - + GameLogic_ManorWar.DoExitFB(curPlayer, tick) #清空所有不属于自己的光环 -- Gitblit v1.8.0