From 7311a1f98dccf5b66e30faafd9ef9b6b0b661e23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 14 八月 2018 17:01:21 +0800
Subject: [PATCH] Fix: 1536 【BUG】娲皇遗迹层数进入错误;               瞬间同时退出时可能导致该bug,修改为按最后一个退出的方式判断;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index ac11085..37e353b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -29,6 +29,7 @@
 g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
 
 g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...}
+g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出
 
 g_sgzztopPlayerName = '' #上古战场积分王名字
 

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