From 732aa4f4a768027405d2f1b4051f13babd29b8e4 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 16 四月 2019 15:58:26 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 25 +++++++++++++++---------- 1 files changed, 15 insertions(+), 10 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 678b0f6..fbff921 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -345,10 +345,10 @@ Def_Effect_LuckyHitRateReduce = 17 # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率 Def_Effect_SkillAtkRate = 18 #20032 -# 伤害加成, 技能百分比外层 -Def_Effect_DamagePer = 19 -# 伤害吸收(A值为具体值) -Def_Effect_DamReducePer = 20 +# PVP固定伤害 +Def_Effect_DamagePVP = 19 +# PVP固定减伤 +Def_Effect_DamagePVPReduce = 20 #生命回复固定值(A值固定值) Def_Effect_HPRestore = 21 #反伤百分比(A值固定值) @@ -775,12 +775,12 @@ # 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo ( -CDBPlayerRefresh_SuperHitReduce, # 暴击抗性 146 -CDBPlayerRefresh_LuckyHitRateReduce, # 幸运一击抗概率 +CDBPlayerRefresh_SuperHitReduce, # 暴击固定值减少 146 +CDBPlayerRefresh_LuckyHitRateReduce, # 会心一击抗概率 CDBPlayerRefresh_SkillAtkRateReduce, # 技能减伤 -CDBPlayerRefresh_DamagePer, # 增加伤害 +CDBPlayerRefresh_DamagePVP, # PVP固定伤害 CDBPlayerRefresh_SpeedValue, # 移动速度值 150 -CDBPlayerRefresh_151, # +CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值 CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害 CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性 CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率 @@ -820,7 +820,7 @@ CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成 CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比 CDBPlayerRefresh_TalentPoint, # 天赋点数 190 -CDBPlayerRefresh_191, # 废弃 191 +CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少 CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192 CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193 CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194 @@ -839,7 +839,12 @@ CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 -) = range(146, 210) +CDBPlayerRefresh_SuperHitPer, # 暴击伤害加成 210 +CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 +CDBPlayerRefresh_LuckyHitPer, # 会心一击伤害加成 +CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 +CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +) = range(146, 215) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) -- Gitblit v1.8.0