From 73b55c6865b24648ed53ed3b6092eda82342f368 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 07 一月 2019 09:55:37 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(进入跨服相关封包) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 224 ++++++++++++++++++++++++++------------------------------ 1 files changed, 104 insertions(+), 120 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 4720867..f0bf6af 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -64,13 +64,12 @@ import PlayerGameEvent import EventReport import PlayerTeHui -import GameLogic_XMZZ +import PlayerGatherSoul import PlayerSuccess import PlayerPet import PlayerGreatMaster import ItemControler import GameFuncComm -import PlayerMergeEvent import IpyGameDataPY import PlayerRune import GameLogic_DuJie @@ -83,7 +82,9 @@ import PlayerFamilyTech import PlayerCostRebate import PlayerFairyCeremony +import PlayerCrossRealmPK import FunctionNPCCommon +import CrossRealmPlayer import ChNetSendPack import PlayerState import QuestCommon @@ -162,7 +163,7 @@ # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指 def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0): if notifyCnt == -1: - notifyCnt = random.choice((6, 6, 10, 10, 20)) + notifyCnt = 8 #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt) curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt) @@ -230,7 +231,7 @@ # @return 无返回值 def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]): # 如果是跨服服务器,则广播子服 - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify', sendMsg, len(sendMsg)) @@ -353,7 +354,7 @@ return # 跨服服务器不允许发送邮件 - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): return itemCountDict = {} @@ -1499,6 +1500,11 @@ #RouteServer未初始化不允许切换地图, 缓存处理 GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1) return + + GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID()) + if GameWorld.IsCrossServer(): + CrossRealmPlayer.PlayerExitCrossServer(curPlayer) + return #中立地图回到上一次非中立常规地图 if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): @@ -1559,72 +1565,6 @@ #--------------------------------------------------------------------- -def ResetMergeFBPlayerCntInfo(resetMapID): - # 重置跨服活动副本地图人数分配情况信息 - mapID = GameWorld.GetMap().GetMapID() - if mapID != ChConfig.Def_MergeTransMapID: - return - GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID) - gameWorld = GameWorld.GetGameWorld() - mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount") - for reqMapID, mapInfo in mergeFBPlayerCntDict.items(): - if resetMapID and resetMapID != reqMapID: - continue - for playerMapID in mapInfo[1]: - playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) - for num in xrange(1, 1 + playerCnt): - playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num)) - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图 - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数 - return - -def __GetMergeFBPlayerMapID(curPlayer, reqMapID): - # 获取玩家所分配的跨服活动地图ID - # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回 - - mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount") - if reqMapID not in mergeFBPlayerCntDict: - return reqMapID - - playerID = curPlayer.GetPlayerID() - gameWorld = GameWorld.GetGameWorld() - - playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID)) - if playerMapID: - GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID) - return playerMapID - - # 还没分配该玩家, 则开始选择分配的地图ID - maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID] - minPlayerCount = 0 # 最少的地图玩家人数 - minPlayerMapID = 0 # 最少人数的地图ID - for mID in mapIDList: - curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID) - if curMapPlayerCnt < maxPlayerCnt: - playerMapID = mID - break - - # 保存最少人数的地图ID信息 - if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount): - minPlayerCount = curMapPlayerCnt - minPlayerMapID = mID - - # 如果没有人数未满的活动地图,则分配到人数较少的地图 - if not playerMapID: - playerMapID = minPlayerMapID - - # 更新分配信息 - if playerMapID: - mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1 - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt) - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID) - gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID) - GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" - % (playerID, reqMapID, playerMapID, mapPlayerCnt)) - - return playerMapID - ##玩家进入副本 # @param curPlayer 玩家实例 # @param mapID 地图ID @@ -1643,13 +1583,13 @@ # NotifyCode(curPlayer, 'jiazu_xyj_671654') # return - #跨服活动人数分流处理 - if GameWorld.IsMergeServer(): - reqMapID = mapID - mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID) - if not mapID: - GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID) - return +# #跨服活动人数分流处理 +# if GameWorld.IsCrossServer(): +# reqMapID = mapID +# mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID) +# if not mapID: +# GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID) +# return #过滤封包地图ID if not GameWorld.GetMap().IsMapIDExist(mapID): @@ -1774,6 +1714,12 @@ if isNotify: NotifyCode(curPlayer, "SingleEnterPK", [mapID]) return ShareDefine.EntFBAskRet_PKState + + ## 跨服PK匹配中 + if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer): + if isNotify: + NotifyCode(curPlayer, "CrossMatching8", [mapID]) + return ShareDefine.EntFBAskRet_CrossPKMatching #=============================================================================================== # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面 @@ -1998,16 +1944,18 @@ sendPack.FuncLineID = funcLineID NetPackCommon.SendFakePack(curPlayer, sendPack) + GameWorld.Log("准备切换地图", curPlayer.GetID()) return # 通知开始切换地图 def NotifyStartChangeMap(curPlayer): - GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap") sendPack = ChPyNetSendPack.tagMCStartChangeMap() sendPack.Clear() sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID) sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine) NetPackCommon.SendFakePack(curPlayer, sendPack) + + GameWorld.Log("通知开始切换地图", curPlayer.GetID()) return #--------------------------------------------------------------------- @@ -2846,12 +2794,7 @@ SetPlayerCurrency(curPlayer, type_Price, curCurrency - price) else: GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID()) - return False - - #添加跨服操作事件 - if costType in ChConfig.MergeServerCanCostType: - eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold] - PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo) + return False #付款以后后续操作 __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold) @@ -3372,22 +3315,57 @@ return int(addPoint) +def GetAllPointByLV(curPlayer): + ##获取当前等级可得到属性点数 + openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) + curLV = curPlayer.GetLV() + if curLV < openLV: + return 0 + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) + setFreePoint = initFreePoint + for lv in xrange(openLV, curLV+1): + setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) + return setFreePoint + def DoAddPointOpen(curPlayer): '''加点功能开启 处理给自由属性点及老号处理 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数''' beforeFreePoint = curPlayer.GetFreePoint() - addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) - initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) - openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) - setFreePoint = initFreePoint + + setFreePoint = GetAllPointByLV(curPlayer) curLV = curPlayer.GetLV() - for lv in xrange(openLV, curLV+1): - setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) addDataDict = {'beforeFreePoint':beforeFreePoint} - DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) curPlayer.SetFreePoint(setFreePoint) + DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID()) return + +def FixOldAddPoint(curPlayer): + ##老号加点处理 重置已加点数, + if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint): + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1) + baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob()) + addPoint = curPlayer.GetFreePoint() + attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON} + for attrKey, basePoint in attrInfoDict.items(): + addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint) + fixFreePoint = GetAllPointByLV(curPlayer) + if addPoint != fixFreePoint: + for attrKey, basePoint in attrInfoDict.items(): + getattr(curPlayer, 'Set%s'%attrKey)(basePoint) + curPlayer.SetFreePoint(fixFreePoint) + #重置天赋 + PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer) + #邮件补偿 + SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200) + + addDataDict = {'beforeTotalPoint':addPoint} + DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict) + GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint)) + return + #--------------------------------------------------------------------- ## 功能模块战斗力类 @@ -3652,10 +3630,6 @@ #副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理 if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull: FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType) - - # 跨服中获得经验 - if finalAddExp and GameWorld.IsMergeServer(): - PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp) return finalAddExp @@ -4089,6 +4063,7 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) self.RefreshAllState(isForce=True) GameWorld.DebugLog("End ReCalcAllState!!!") return @@ -4913,7 +4888,7 @@ } for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX): - if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]: + if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: continue value = 0 if i not in initAttrDict else initAttrDict[i] EffGetSet.SetValueByEffIndex(curPlayer, i, value) @@ -5707,6 +5682,10 @@ def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False) def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() +## 跨服状态: 0-非跨服状态,1-跨服状态 +def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5() +def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True) + ## 铜钱点, 支持铜钱超20亿 def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver() def SetSilver(curPlayer, totalSilver): @@ -5730,6 +5709,21 @@ ##聊天气泡框 def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True) + +## 玩家所属服务器组ID +def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13() +def UpdPlayerServerGroupID(curPlayer): + # 更新自己的服务器组ID, 跨服服务器不处理 + if GameWorld.IsCrossServer(): + return + serverGroupID = GameWorld.GetServerGroupID() + if not serverGroupID: + return + playerServerGroupID = curPlayer.GetExAttr13() + if playerServerGroupID != serverGroupID: + curPlayer.SetExAttr13(serverGroupID, False, True) + GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID) + return ##获得玩家威望值 def GetPrestige(curPlayer): return 0 @@ -5826,10 +5820,6 @@ SetZhenQi(curPlayer, value) #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value) - - if GameWorld.IsMergeServer(): - eventInfo = [addValue, eventName, eventData] - PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo) return True @@ -5921,19 +5911,6 @@ def SetLongMaiLV(curPlayer, value): return #--------------------------------------------------------------------------- -## 设置玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @param value: 威望值 -# @return: -def SetMergeWarRank(curPlayer, value): - return - - -## 获取玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @return: 威望值 -def GetMergeWarRank(curPlayer): - return 0 ##获取可免费开启的格子数 # @param curPlayer 玩家对象 @@ -6519,7 +6496,12 @@ #---当前防护值,需存DB---- def GetProDef(curPlayer): return curPlayer.GetExAttr4() -def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value) +def SetProDef(curPlayer, value): + if GameWorld.IsCrossServer(): + curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家 + else: + curPlayer.SetExAttr4(value) + #---最大防护值---- def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef) def SetMaxProDef(curPlayer, value): @@ -6542,11 +6524,13 @@ def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk) def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value) -#---宠物伤害百分比提升---- -def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) -def SetPetDamPer(curPlayer, value): - curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False) +#---宠物伤害百分比提升----移到GameObj下 +#=============================================================================== +# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) +# def SetPetDamPer(curPlayer, value): +# curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value) +# curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False) +#=============================================================================== #---宠物技能伤害百分比提升---- def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate) def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value) -- Gitblit v1.8.0