From 73dfbfa4721b3d21b687d6e68905f4236ed24d4f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 二月 2019 14:10:15 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 44 ++++++++++++++++++++++++++++++++++---------- 1 files changed, 34 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index b17f56f..9db6d33 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -59,6 +59,9 @@ import PlayerMagicWeapon import PlayerBossReborn import PlayerFairyCeremony +import PlayerNewFairyCeremony +import PlayerWeekParty +import PlayerActLogin import PlayerHorse import FBCommon import PyGameData @@ -1221,7 +1224,7 @@ def __RunAnswerAction(curPlayer, curMission, answersNode): actionsNode = __FindAnswerActionNode(curPlayer, curMission, answersNode) if actionsNode == None or actionsNode.IsEmpty(): - GameWorld.Log('__RunAnswerAction找不到回答节点') + GameWorld.DebugLog('__RunAnswerAction找不到回答节点--%s'%curMission.GetMissionID()) return __DoAnswerActionNode(curPlayer, curMission, actionsNode) @@ -1276,7 +1279,7 @@ #特殊清空处理, 如果没有任务, state为0 curValue = 0 elif tagMission == None: - GameWorld.Log("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID()) + GameWorld.DebugLog("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID()) return else: curValue = QuestRunnerValue.GetValue(curPlayer, tagMission, conditionName) @@ -4825,7 +4828,7 @@ mission_1.SetProperty(Def_Around_AllCount, allCount) EventShell.EventRespons_RunTaskAllCnt(curPlayer, curMissionData.Type, allCount) - GameWorld.DebugLog("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT)) + GameWorld.Log("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT)) if allCount < RUNCOUNT: @@ -4890,6 +4893,7 @@ # @return 无 # @remarks 跑环任务结束处理,删除或者随机下一个 def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode): + GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID()) #任务完成,触发随机跑环 run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0) firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0) @@ -4926,8 +4930,9 @@ #总跑环次数已满,不可再做 - if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT: - return + if run_event == Def_Run_Around_Over_1: + if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT: + return nextMissionID = 0 nextMission = None @@ -4975,9 +4980,9 @@ if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily: PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1) - if allCount < RUNCOUNT: - nextMissionID = __OverRandRunAround(curPlayer, curMissionData) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID) +# if allCount < RUNCOUNT: +# nextMissionID = __OverRandRunAround(curPlayer, curMissionData) +# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID) @@ -5232,14 +5237,21 @@ def OnAroundMissionFinish(curPlayer, missionType, addCnt=1): #跑环任务id列表 # 活跃度 + GameWorld.Log(' 跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID()) if missionType == QuestCommon.Def_Mission_Type_RunDaily: PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_TaskCRun, addCnt) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt) PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt) PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt) + PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt) + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt) + PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_RunTask, 1) elif missionType == QuestCommon.Def_Mission_Type_RunFamily: PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt) PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt) + else: + GameWorld.Log(' 跑环完成触发活跃度异常 missionType=%s'%missionType, curPlayer.GetPlayerID()) return @@ -5433,6 +5445,8 @@ # @return 返回值无意义 # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode): + curMissionID = curMission.GetMissionID() + GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID()) idNameStr = curActionNode.GetAttribute("id_name") if curMission and idNameStr != "": questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0) @@ -5441,7 +5455,6 @@ if curMission == None: curMission = QuestCommon.AddNewMission(curPlayer, questID) - curMissionID = curMission.GetMissionID() curMissionData = FindQuestFunc(curMissionID) if not curMissionData: return @@ -5533,8 +5546,14 @@ #给物品奖励 itemInfo = [] if item_id and item_count: - AddEventItem(curPlayer, curMission, item_id, item_count, bind=True) itemInfo = [[item_id, item_count, True]] + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) + if 1 > packSpace: + PlayerControl.NotifyCode(curPlayer, "UnionTask_Reward") + PlayerControl.SendMailByKey("UnionTaskReward", [curPlayer.GetID()], itemInfo) + else: + AddEventItem(curPlayer, curMission, item_id, item_count, bind=True) + GameWorld.DebugLog("任务:%d 获得经验:%d,钱=%s,物品ID=%s,物品数量=%s" % (curMission.GetMissionID(), exp, money, item_id, item_count)) @@ -5872,6 +5891,11 @@ #记录副本对应的任务ID if FBCommon.GetRecordMapID(mapID) in [ChConfig.Def_FBMapID_ClearDevil, ChConfig.Def_FBMapID_MagicWeapon]: PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionID, curMission.GetMissionID()) + missionID = curMission.GetMissionID() + curMissionData = FindQuestFunc(missionID) + if curMissionData: + missionType = curMissionData.Type + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionType, missionType) return #--------------------------------------------------------------------- -- Gitblit v1.8.0