From 73dfbfa4721b3d21b687d6e68905f4236ed24d4f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 二月 2019 14:10:15 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 66 ++++++++++++++++++++++++++++++++- 1 files changed, 64 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 6e7664b..91184a0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -76,6 +76,7 @@ import PyGameData import PlayerMagicWeapon import GameLogic_SealDemon +import GameLogic_ZhuXianBoss import PlayerTJG import PlayerVip import PlayerRefineStove @@ -83,10 +84,13 @@ import PlayerCostRebate import GY_Query_CrossRealmReg import PlayerFairyCeremony +import PlayerNewFairyCeremony import PlayerCrossRealmPK import FunctionNPCCommon import CrossRealmPlayer +import CrossPlayerData import ChNetSendPack +import EquipZhuXian import PlayerCoat import PlayerState import QuestCommon @@ -527,6 +531,10 @@ if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer): NotifyCode(curPlayer, "CrossMap10") + return False + + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID()) return False return True @@ -1208,6 +1216,14 @@ PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新 PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick) + + if not isDisconnect: + CrossPlayerData.ClearCrossSyncDataCache(curPlayer) + + #清除地图玩家缓存 + playerID = curPlayer.GetPlayerID() + PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None) + PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None) return ##更新保存玩家在线时间 @@ -1695,6 +1711,14 @@ else: bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID) extendParamList = [bossID] + elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss: + bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID) + extendParamList = [bossID, -1] + enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss) + if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss): + if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt): + extendParamList = [bossID, curPlayer.GetFamilyID()] + SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList) return @@ -1796,6 +1820,12 @@ if isNotify: NotifyCode(curPlayer, "Carry_lhs_697674") return ShareDefine.EntFBAskRet_Sit + + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + if isNotify: + NotifyCode(curPlayer, "Carry_lhs_697674") + GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID()) + return ShareDefine.EntFBAskRet_Other if playerAction in ChConfig.Def_Player_Cannot_TransState: #Carry_lhs_697674:您当前所处的状态不能进行传送! @@ -2952,6 +2982,7 @@ PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict) # 绝版降临 PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price) + PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price) # 消费VIP # if costVIPGold < 0: # costVIPGold = price @@ -3528,6 +3559,13 @@ FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少 DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少 + JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成 + JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成 + JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成 + JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免 + JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免 + JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免 + ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率 ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害 #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 @@ -3713,7 +3751,7 @@ # 检查最大等级 if curLV >= maxLV and curTotalExp >= maxLVExpStore: self.__NotifyExpFull(curPlayer, "GeRen_admin_825676") - GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID()) + #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID()) return 0, expViewType # 杀怪 @@ -3965,7 +4003,7 @@ # 记录开服活动冲级数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV()) #神秘限购 - FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV) + FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV) #不需要做升级任务, 设置玩家经验 SetPlayerTotalExp(curPlayer, curTotalExp) return @@ -4120,6 +4158,7 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + EquipZhuXian.CalcZhuXianAttr(curPlayer) PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) PlayerCoat.CalcClothesCoatSkinAttr(curPlayer) self.RefreshAllState(isForce=True) @@ -4787,6 +4826,8 @@ PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer) # 记录开服活动数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower) + if beforeFightPower != totalFightPower: + CrossPlayerData.OnPlayerFightPowerChange(curPlayer) return def __RefreshMoveSpeed(self, allAttrListBuffs): @@ -5744,6 +5785,8 @@ def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5() def SetCrossMapID(curPlayer, value): curPlayer.SetExAttr5(value, False, True) + if not value: + CrossPlayerData.ClearCrossSyncDataCache(curPlayer) return ## 铜钱点, 支持铜钱超20亿 @@ -6610,6 +6653,18 @@ def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1)) def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value) +#---诛仙一击概率--- +def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate) +def SetZhuXianRate(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) + +#---诛仙一击伤害百分比--- +def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer) +def SetZhuXianHurtPer(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False) + ## 增加天梯竞技场积分 # @param curPlayer 玩家实例 @@ -6798,6 +6853,13 @@ #------------------------------------------------------------------------------- ## 设置玩家字典值, 存库 def NomalDictSetProperty(curPlayer, key, value, dType=0): + if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \ + [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]: + playerID = curPlayer.GetPlayerID() + changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {}) + changeDict[(key, dType)] = value + PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict + if value == 0: curPlayer.NomalDictDelProperty(key, dType) return -- Gitblit v1.8.0