From 73dfbfa4721b3d21b687d6e68905f4236ed24d4f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 二月 2019 14:10:15 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   66 ++++++++++++++++++++++++++++++++-
 1 files changed, 64 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6e7664b..91184a0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -76,6 +76,7 @@
 import PyGameData
 import PlayerMagicWeapon
 import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
 import PlayerTJG
 import PlayerVip
 import PlayerRefineStove
@@ -83,10 +84,13 @@
 import PlayerCostRebate
 import GY_Query_CrossRealmReg
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
 import PlayerCrossRealmPK
 import FunctionNPCCommon
 import CrossRealmPlayer
+import CrossPlayerData
 import ChNetSendPack
+import EquipZhuXian
 import PlayerCoat
 import PlayerState
 import QuestCommon
@@ -527,6 +531,10 @@
         
     if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
         NotifyCode(curPlayer, "CrossMap10") 
+        return False
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
         return False
     
     return True
@@ -1208,6 +1216,14 @@
     PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
     
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
+    
+    if not isDisconnect:
+        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+        
+    #清除地图玩家缓存
+    playerID = curPlayer.GetPlayerID()
+    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
     return
 
 ##更新保存玩家在线时间
@@ -1695,6 +1711,14 @@
             else:
                 bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
                 extendParamList = [bossID]
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
+            extendParamList = [bossID, -1]
+            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
+            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
+                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
+                    extendParamList = [bossID, curPlayer.GetFamilyID()]
+            
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
@@ -1796,6 +1820,12 @@
         if isNotify:
             NotifyCode(curPlayer, "Carry_lhs_697674")
         return ShareDefine.EntFBAskRet_Sit
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        if isNotify:
+            NotifyCode(curPlayer, "Carry_lhs_697674")
+        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
+        return ShareDefine.EntFBAskRet_Other
     
     if playerAction in ChConfig.Def_Player_Cannot_TransState:
         #Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -2952,6 +2982,7 @@
     PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
     # 绝版降临
     PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
     # 消费VIP
 #    if costVIPGold < 0:
 #        costVIPGold = price
@@ -3528,6 +3559,13 @@
         FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
         DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
         DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+        JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+        JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+        JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+        JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+        JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+        JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+        
         ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
         ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
         #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3713,7 +3751,7 @@
         # 检查最大等级
         if curLV >= maxLV and curTotalExp >= maxLVExpStore:
             self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
-            GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
+            #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
             return 0, expViewType
         
         # 杀怪
@@ -3965,7 +4003,7 @@
             # 记录开服活动冲级数据
             OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
-            FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
+            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4120,6 +4158,7 @@
         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
         PlayerDogz.RefreshDogzAttr(curPlayer)
+        EquipZhuXian.CalcZhuXianAttr(curPlayer)
         PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
         PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
         self.RefreshAllState(isForce=True)
@@ -4787,6 +4826,8 @@
         PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
         # 记录开服活动数据
         OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+        if beforeFightPower != totalFightPower:
+            CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
         return
     
     def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -5744,6 +5785,8 @@
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
 def SetCrossMapID(curPlayer, value):
     curPlayer.SetExAttr5(value, False, True)
+    if not value:
+        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
     return
 
 ## 铜钱点, 支持铜钱超20亿
@@ -6610,6 +6653,18 @@
 def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
 def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
 
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value): 
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) 
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value): 
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
+
 
 ## 增加天梯竞技场积分
 #  @param curPlayer 玩家实例
@@ -6798,6 +6853,13 @@
 #-------------------------------------------------------------------------------
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
+    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
+        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+        playerID = curPlayer.GetPlayerID()
+        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
+        changeDict[(key, dType)] = value
+        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
+        
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
         return

--
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