From 7473f41b83c2921add6c7e41ff2459bb9260a8d7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 27 四月 2019 17:18:59 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(定期删除过期查看玩家缓存,暂定30天未登录更新数据且不在榜上的删除)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
index 02829a2..a43f922 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
@@ -20,6 +20,7 @@
import IpyGameDataPY
import ItemCommon
import ChConfig
+import SkillShell
##批量使用物品
# @param curPlayer: 玩家实例
@@ -36,7 +37,7 @@
if not resetID and exData:
resetID = exData
resetPoint = curEff.GetEffectValue(1) * useCnt
- if not DoResetAttrPoint(curPlayer, resetID, resetPoint):
+ if not DoResetAttrPoint(curPlayer, resetID, resetPoint, curRoleItem.GetItemTypeID()):
return
#扣除物品
@@ -68,6 +69,8 @@
realResetPoint = curPoint
else:
realResetPoint = min(resetPoint, curPoint)
+ if not realResetPoint:
+ continue
resetPointTotal += realResetPoint
updPoint = max(curPoint - realResetPoint, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % resetID, updPoint)
@@ -82,6 +85,9 @@
#刷新人物所有状态
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshPlayerAttrState()
+
+ #更新技能专精
+ SkillShell.RefreshElementSkillByAttr(curPlayer, resetIDList)
return True
## 逻辑实现 //返回值为是否使用成功(外层通知特效)
--
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