From 7473f41b83c2921add6c7e41ff2459bb9260a8d7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 27 四月 2019 17:18:59 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(定期删除过期查看玩家缓存,暂定30天未登录更新数据且不在榜上的删除)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 13 ++++++++++---
1 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 33d1369..414b0c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -72,13 +72,20 @@
#攻击次数处理,配置为0的说明是以持续时间为主
# SwordStormAttack 可能因被动导致自己死亡,所以不能在攻击后处理
curBuff.SetValue(max(curBuff.GetValue() - 1, 0))
-
BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer,
skillEnhance, skillMatrix, tick)
-
-
+ if GameObj.GetHP(tagObj) > 0:
+ if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
+ # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
+ curBuff.SetValue(curBuff.GetValue() + 1)
+ tagObj.SetDict(ChConfig.Def_PlayerKey_1314HurtCount, 0)
+
+ if curBuff.GetValue() == 0:
+ # 让下一次循环取消buff,客户端退出旋转
+ curBuff.SetRemainTime(1)
+
#buffvalue第一个值为攻击次数, 第二个值为被动增强
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
--
Gitblit v1.8.0