From 75271d59ec27b370b0b0d76e8d7f03c436c96dbe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 七月 2024 18:53:24 +0800
Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】聚魂(增加聚魂战令6; 增加战令GM命令: Zhanling)
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 42 +++++++++++++++++++++++++++++++++++++-----
1 files changed, 37 insertions(+), 5 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 261939f..e3fa8c6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -368,6 +368,13 @@
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
+#活动参与状态
+(
+ActStateJoin_None, # 参与前或未开启 0
+ActStateJoin_Start, # 开启参与中 1
+ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
+) = range(3)
+
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
(
@@ -1102,7 +1109,8 @@
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
-) = range(146, 263)
+CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
+) = range(146, 264)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1134,6 +1142,7 @@
TYPE_Price_Xiantao = 41 # 仙桃
TYPE_Price_Lingyu = 42 # 灵玉
TYPE_Price_BossTrial = 43 # boss历练凭证积分
+TYPE_Price_GatherSoul = 44 # 聚魂精华
TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1141,7 +1150,7 @@
1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
- 39:"成就积分", 40:"万界积分", 43:"凭证积分", 99:"代币"
+ 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 99:"代币"
}
#以下是旧的金钱类型
@@ -1174,6 +1183,7 @@
TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
+ TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
}
# 支持负值的货币及对应0418刷新类型
@@ -1297,7 +1307,23 @@
Def_Weapon_Dual_Hands, # 双持(左右手可互换)
) = range(3)
-#玩家通用信息记录类型
+#膜拜类型
+Def_WorshipTypeList = (
+ Def_WorshipType_ServerNaming, # 服务器冠名 1
+ Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
+ ) = range(1, 1 + 2)
+
+#跨服膜拜类型
+Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship]
+
+#玩家记录类型
+Def_PlayerRecTypeList = (
+ Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
+ Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
+ Def_PlayerRecType_PayCoin, # 代币记录 3
+ ) = range(1, 1 + 3)
+
+#通用信息记录类型
Def_UniversalGameRecTypeList = (
Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
Def_UniversalGameRecType_HijackTruck, # 劫镖1
@@ -1541,6 +1567,7 @@
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # 跨服boss历练仙盟奖励结算
+CrossServerMsg_Worship = "Worship" # 膜拜信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
@@ -1683,7 +1710,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 33
+Def_MFPType_Max = 34
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1717,6 +1744,7 @@
Def_MFPType_Gubao, # 古宝 29
Def_MFPType_Shentong, # 神通 30
Def_MFPType_FamilyZhenfa, # 阵法 31
+Def_MFPType_GatherTheSoul, # 聚魂新 32
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)
@@ -2014,7 +2042,10 @@
SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
SuccType_CrossPK, # 跨服PK x次 176
SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
-) = range(1, 178)
+SuccType_PassAdventure, #通关冒险 178
+SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
+SuccType_GatherTheSoulLV, #聚魂总等级x 180
+) = range(1, 181)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
@@ -2048,6 +2079,7 @@
SuccType_EquipStarClass:[0], # 阶不向下适配
SuccType_EquipStoneClass:[0], # 阶不向下适配
SuccType_EquipWashClass:[0], # 阶不向下适配
+ SuccType_GatherTheSoulColor:[0], # 品质不向下适配
}
#传进来的条件满足配置的条件列表中的一个就行的成就类型
--
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