From 7577e420ae88bc68662eb7eee72153d260a07f4f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 五月 2019 09:48:14 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(有地图ID时才进行自定义场景通用判断)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   32 ++++++++++++++++++++------------
 1 files changed, 20 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index f1e68e5..80f6d40 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -54,7 +54,6 @@
 import PlayerGoldGift
 import PlayerActivity
 import PlayerBindJadeWheel
-import PlayerAction
 import FBCommon
 import PlayerSuccess
 import PlayerFreeGoods
@@ -71,6 +70,7 @@
 import GameLogic_FamilyInvade
 import GameLogic_ElderBattlefield
 import GameLogic_AllFamilyBoss
+import GameLogic_HorsePetBoss
 import GameLogic_FamilyBoss
 import GameLogic_FamilyWar
 import OpenServerCampaign
@@ -89,6 +89,7 @@
 import PlayerRefineStove
 import PlayerFlashSale
 import PlayerWishingWell
+import PlayerFairyDomain
 import PlayerVip
 import PlayerDiceEx
 import IpyGameDataPY
@@ -545,6 +546,8 @@
         FBHelpBattle.DoPlayerOnDay(curPlayer)
         #跨服竞技场
         PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
+        #缥缈仙域
+        PlayerFairyDomain.OnDay(curPlayer)
         
     PlayerTJG.TJGOnDay(curPlayer, onEventType)
     # 以下为支持两种重置模式切换配置的
@@ -802,6 +805,8 @@
     
     #触发每小时任务重置脚本
     EventShell.EventResponse_OnHour(curPlayer)
+    #缥缈仙域
+    PlayerFairyDomain.OnHour(curPlayer)
     return
     
 #---------------------------------------------------------------------
@@ -1276,6 +1281,14 @@
                 PyGameData.g_familyPartyInfo = eval(msgValue)
             return
         
+        if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
+            isAdd, limitList = eval(msgValue)
+            if isAdd:
+                PyGameData.g_fairyDomainLimit += limitList
+            else:
+                PyGameData.g_fairyDomainLimit = limitList
+            return
+        
         if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]): 
             keyHead = ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]
             actionName = key[len(keyHead):]
@@ -1356,10 +1369,6 @@
     #    ReloadModule.DoMapServerScriptReload(value, tick)
     #===============================================================================================
     
-    #领地争夺战
-    #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
-    #    GameLogic_ManorWar.OnManorWarStateChange(value, tick)
-    
     # 跨服PK
     elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
         PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
@@ -1377,11 +1386,14 @@
         if gameWorldMgr.GetGameWorldDictByKey(key) != value:
             GameLogic_ElderBattlefield.OnElderBattlefieldStateChange(value, tick)
     # 多仙盟BOSS
-    elif key in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1,
-                 ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss2,]:
+    elif key in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
         if gameWorldMgr.GetGameWorldDictByKey(key) != value:
             GameLogic_AllFamilyBoss.OnAllFamilyBossStateChange(value, tick)
-            
+    # 骑宠BOSS
+    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss:
+        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
+            GameLogic_HorsePetBoss.OnHorsePetBossStateChange(value, tick)
+    
     # OnDayEx
     elif key == ShareDefine.Def_Notify_WorldKey_OnDayEx:
         if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
@@ -1424,10 +1436,6 @@
     # 王者仙盟
     elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
         GameLogic_FamilyWar.OnChampionFamilyIDChange()
-
-    # 活动buff状态变更
-    elif key.startswith(ShareDefine.Def_Notify_WorldKey_ActionBuffState[:-2]):            
-        PlayerAction.OnActionBuffStateChange(key, tick)
         
 #===============================================================================
 #    ---修改为上述的 统一字典处理

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