From 75c16c80bcacd22c5e0bc4c7a77ffca594ad4e2f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 九月 2018 21:16:21 +0800
Subject: [PATCH] 1834 装备分解-服务端防范不分解非装备道具

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py |   10 +++++++---
 1 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
index cdceac6..575f811 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -757,8 +757,12 @@
         warPlayer = GetFamilyWarPlayer(playerID)
         warPlayer.calcFightTimeTick = tick
         
+        faction = curPlayer.GetFaction()
+        if not faction:
+            GameWorld.Log("还未设置阵营的玩家暂不处理!可能是DoEnter中!", playerID)
+            continue
         # 检查坐标,防止作弊
-        factionIndex = GetFactionIndex(curPlayer.GetFaction())
+        factionIndex = GetFactionIndex(faction)
         centrePosX, centrePosY, radius = factionAreaInfo[factionIndex]
         curPosX, curPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
         dist = GameWorld.GetDist(curPosX, curPosY, centrePosX, centrePosY)
@@ -767,8 +771,8 @@
         if dist > maxDist:
             posPoint = GameMap.GetEmptyPlaceInArea(centrePosX, centrePosY, radius)
             curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
-            GameWorld.DebugLog("玩家不在营地范围内,强制拉回!curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s" 
-                               % (curPosX, curPosY, centrePosX, centrePosY, dist, maxDist))
+            GameWorld.Log("玩家不在营地范围内,强制拉回!faction=%s,curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s" 
+                          % (faction, curPosX, curPosY, centrePosX, centrePosY, dist, maxDist), playerID)
     return
 
 def __DoLogic_FB_Fighting(tick):

--
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