From 75c2f1f1998ea5b424ae86c2d64869e33e505523 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 三月 2025 17:23:27 +0800
Subject: [PATCH] 10410 【bt】【英文】海外各版本包整理(优化重置境界返还境界丹个数:改为返还到玩家等级对应可升级到的境界等级累计所需个数;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
index 6d8c627..baaae80 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -90,6 +90,7 @@
 value4        已分配到的连胜次数
 value5        终结连胜的奖励次数, 只能获得这一次的连胜奖励,有值才显示,分配后设置为0, 优先分配
 strValue1        仙盟名
+strValue2        仙盟徽章
 '''
 def GetFWChampionFamilyID(championRecData): return championRecData.GetValue1()
 def SetFWChampionFamilyID(championRecData, familyID): return championRecData.SetValue1(familyID)
@@ -103,6 +104,7 @@
 def SetFWChampionEndWinCount(championRecData, endWinCount): return championRecData.SetValue5(endWinCount)
 def GetFWChampionFamilyName(championRecData): return championRecData.GetStrValue1()
 def SetFWChampionFamilyName(championRecData, familyName): return championRecData.SetStrValue1(familyName)
+def SetFWChampionFamilyEmblemID(championRecData, emblemID): return championRecData.SetStrValue2(str(emblemID))
 
 ''' 参赛人员 Def_UniversalGameRecType_FamilyWarMember
 value1        玩家ID
@@ -990,6 +992,7 @@
             championFamilyName = family.GetName()
             SetFWChampionLeaderID(championRecData, family.GetLeaderID())
             SetFWChampionFamilyName(championRecData, championFamilyName)
+            SetFWChampionFamilyEmblemID(championRecData, PlayerFamily.GetFamilyEmblemID(family))
         else:
             GameWorld.Log("    冠军仙盟不存在或已经解散了!")
             

--
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