From 75c2f1f1998ea5b424ae86c2d64869e33e505523 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 三月 2025 17:23:27 +0800
Subject: [PATCH] 10410 【bt】【英文】海外各版本包整理(优化重置境界返还境界丹个数:改为返还到玩家等级对应可升级到的境界等级累计所需个数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py
index 983ef3f..f6ab372 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py
@@ -65,7 +65,7 @@
 def ProcessAI(curNPC, tick):
     #切换镖车状态(在GameServer中切换)
 #===============================================================================
-#    if curNPC.GetHP() <= 0 :
+#    if GameObj.GetHP(curNPC) <= 0 :
 #        GameWorld.Log("正常镖车AI -> 镖车切换状态:损坏")
 #        return
 #===============================================================================
@@ -103,7 +103,7 @@
         PlayerTruck.AddTruckStateBuff(curNPC, tick)
         return
     
-    if curPlayer.GetHP() <= 0 :
+    if GameObj.GetHP(curPlayer) <= 0 :
         return
     
     #获得玩家和镖车间的距离

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