From 75c2f1f1998ea5b424ae86c2d64869e33e505523 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 05 三月 2025 17:23:27 +0800 Subject: [PATCH] 10410 【bt】【英文】海外各版本包整理(优化重置境界返还境界丹个数:改为返还到玩家等级对应可升级到的境界等级累计所需个数;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 27 ++++++++++++++++++++++----- 1 files changed, 22 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py index 1e9ab83..da793b3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py @@ -92,12 +92,29 @@ # 返还境界丹 returnItemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1) returnCount = 0 - itemCntList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 1) - for rLV, needCnt in enumerate(itemCntList): - if rLV > realmLV: + lvToRealmLV = -1 # 重置后当前玩家等级对应可提升到的境界等级 + playerLV = curPlayer.GetLV() + ipyDataMgr = IpyGameDataPY.IPY_Data() + for index in range(ipyDataMgr.GetRealmCount()): + realmIpyData = ipyDataMgr.GetRealmByIndex(index) + lvToRealmLV = realmIpyData.GetLv() + if playerLV < realmIpyData.GetLVMax(): break - returnCount += needCnt - GameWorld.Log("境界等级: realmLV=%s,returnItemID=%s,returnCount=%s" % (realmLV, returnItemID, returnCount), playerID) + + # 返还到可升级到的境界等级前一级 + for index in range(ipyDataMgr.GetRealmLVUPTaskCount()): + taskIpyData = ipyDataMgr.GetRealmLVUPTaskByIndex(index) + if taskIpyData.GetLv() >= lvToRealmLV: + break + taskType = taskIpyData.GetTaskType() + if taskType != RealmTaskType_LVUPItem: + continue + needValueList = taskIpyData.GetNeedValueList() + needValueA = GetRealmTaskNeedValue(needValueList, 0) + returnCount += needValueA + + GameWorld.Log("境界等级: realmLV=%s,playerLV=%s,lvToRealmLV=%s,returnItemID=%s,returnCount=%s" + % (realmLV, playerLV, lvToRealmLV, returnItemID, returnCount), playerID) # 重置灵根点,扣除赠送灵根点 linggenPointDel = 0 -- Gitblit v1.8.0