From 761192f47fd211ed3be69f0bc0e24d06f3f4e052 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 七月 2024 18:42:33 +0800
Subject: [PATCH] 10223 【越南】【砍树】【主干】【港台】秘境寻宝(修复每X次必出配0时寻宝报错;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   77 +++++++++++++++++++++++++++++++++-----
 1 files changed, 66 insertions(+), 11 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 9d78eee..e992c1a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -113,6 +113,8 @@
 import CrossBillboard
 import CrossChampionship
 import GameWorldMineArea
+import GameWorship
+import os
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -186,6 +188,8 @@
     PlayerLove.DoOnDay()
     # 云购
     CrossLuckyCloudBuy.DoOnDay()
+    # 膜拜
+    GameWorship.DoOnDay()
     return
 
 def OnDayEx(tick):
@@ -416,6 +420,13 @@
     return
 
 def OnReloadConfig():
+    
+    if GameWorld.IsCrossServer():
+        # 跨服重读时重推跨服相关数据
+        tick = GameWorld.GetGameWorld().GetTick()
+        CrossRealmMsg.Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
+        return
+    
     return
 
 #---------------------------------------------------------------------
@@ -1257,7 +1268,7 @@
 def InitGameWorld(tick):
     #标记GameWorld初始化完成
     GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
-    PlayerControl.LoadDBPlayer()
+    LoadDBPlayer()
     #初始化游戏时钟
     GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
     #初始话开服时间、星期几
@@ -1273,8 +1284,8 @@
     GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
     #排序排行榜
     PlayerBillboard.SortServerBillboard()
-    #排序仙盟
-    PlayerFamily.DoFamilySort()
+    #仙盟
+    PlayerFamily.OnGameServerInitOK()
     GameWorldActionControl.Dispose_FBStateTime()
     #仙盟联赛
     GameWorldFamilyWar.OnGameServerInitOK()
@@ -1329,6 +1340,20 @@
         GameWorld.SendGameError("GameWarning", "InitGameWorld later than AllMapServerInitOK")
         AllMapServerInitOK(tick)
         
+    return
+
+def LoadDBPlayer():
+    if GameWorld.IsCrossServer():
+        return
+    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
+    return
+
+def LoadDBPlayerRet(resultSetList, extendValueList):
+    for resultDict in resultSetList:
+        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
+    
+    PlayerFamily.OnLoadDBPlayerOK()
     return
 
 def DoCheckNewServerOpen(tick):
@@ -1427,6 +1452,7 @@
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
         GameWorld.Log("AllMapServerInitOK时GameServer还未启动好!")
         return
+    __CheckAllMapInitOK()
     #通知所有地图服务器初始化成功, 同步时间
     GameWorld.GetGameWorld().Notify_AllMapServerInitOK(GameWorld.GetCurrentDataTimeStr())
     
@@ -1520,6 +1546,41 @@
     GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
     return
 
+def __CheckAllMapInitOK():
+    ## 检查所有地图是否启动成功
+    rootPath = ChConfig.GetServerRootPath()
+    mapIDTxtPath = os.path.join(rootPath, "ZoneServerGroup\map1_8G\MapServer\MapServerData\Map\MapID.txt")
+    if not os.path.isfile(mapIDTxtPath):
+        GameWorld.ErrLog("MapID.txt不存在: %s" % mapIDTxtPath)
+        return
+    fileObj = open(mapIDTxtPath, 'rb')
+    content = fileObj.read()
+    fileObj.close()
+    
+    mapInfoDict = {}
+    mapInfoList = content.split('\r\n')
+    for info in mapInfoList:
+        mapInfo = info.split('\t')
+        if len(mapInfo) < 3:
+            continue
+        mapInfoDict[GameWorld.ToIntDef(mapInfo[1])] = mapInfo[2]
+        
+    gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
+    for i in range(0, gameMapManager.GetCount()):
+        curMap = gameMapManager.GetAt(i)
+        mapID = curMap.GetID()
+        state = curMap.GetState()
+        if mapID in mapInfoDict and state == IPY_GameServer.mssRunning:
+            mapInfoDict.pop(mapID)
+            
+    if not mapInfoDict:
+        #GameWorld.Log("都启动成功了")
+        return
+    # 汇报没有启动启动成功的地图ID信息
+    errorMapIDList = mapInfoDict.keys()
+    GameWorld.SendGameError("AllMapInitError", "未启动成功地图:%s" % (str(errorMapIDList)))
+    return
+
 ## 服务器合服首次启动数据加载处理
 #  @param None
 #  @return None
@@ -1546,14 +1607,8 @@
     # 删除过期的通用数据
     __DelOutofdayRecData(universalRecMgr)
     
-    # 仙盟联赛重置
-    GameWorldFamilyWar.DoFamilyWarReset()
-    # 重置所有仙盟联赛评级
-    familyManager = GameWorld.GetFamilyManager()
-    for i in xrange(familyManager.GetCount()):
-        family = familyManager.GetAt(i)
-        PlayerFamily.SetFamilyWarRank(family, 0)
-    PlayerFamily.DoFamilySort()
+    # 仙盟
+    PlayerFamily.OnMixServerInit()
     
     # 设置合服首次启动加载成功
     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)

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