From 765be4208f647c11b235029fb5157af7b3bbcdda Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 五月 2021 16:42:54 +0800
Subject: [PATCH] 8932 【BT2】【主干】【后端】物品转移背包类型后,支持上线刷新(删除根据物品ID判断所属背包逻辑)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 165 ++++++++++++++++++++++++++++++++++++++-----------------
1 files changed, 114 insertions(+), 51 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index b0ae8f9..d019343 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -15,12 +15,10 @@
# @change: "2013-03-20 18:00" Alee 添加DEBUG输出函数DebugLog
# @change: "2013-09-10 20:10" Alee 函数DebugLog改用GetDebugLevel才有效
# @change: "2014-05-16 10:30" xmnathan 增加交易所管理器接口
-# @change: "2014-08-01 15:30" xmnathan 增加天梯竞技场管理器接口
# @change: "2014-09-22 10:00" xmnathan 增加GM工具补偿管理器接口
# @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
# @change: "2015-01-14 20:30" hxp 增加CanHappen函数
# @change: "2015-06-08 20:30" hxp 增加获取channelCode
-# @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
# @change: "2015-10-22 23:00" hxp 增加获取子服serverID
# @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
# @change: "2016-07-18 19:00" hxp 增加获取平台账号
@@ -33,6 +31,7 @@
import IpyGameDataPY
import PyGameData
import ReadChConfig
+import PlayerDBGSEvent
import ConfigParser
import GameConfig
import ShareDefine
@@ -44,6 +43,7 @@
import time
import random
import copy
+import urllib
#import psyco
#---------------------------------------------------------------------
GameWorldData = IPY_GameServer.IPY_GameWorld()
@@ -303,14 +303,6 @@
global GameWorldData
return GameWorldData.GetBourseManager()
-## 竞技场管理器
-# @param
-# @return HightLadderMgr
-# @remarks 函数详细说明.
-def GetHightLadderMgr():
- global GameWorldData
- return GameWorldData.GetHighLadderManager()
-
## GM工具补偿管理器
# @param
# @return HightLadderMgr
@@ -418,18 +410,8 @@
return GetGameWorld().GetServerVersion()
def GetServerGroupID():
- # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
- # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
- # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
- # ServerID支持范围: 1~999999
- # 平台编号支持范围:1~2000
- platform = GetPlatform()
- serverNum = GetPlatformServerNum(platform)
- if not serverNum:
- return 0
- serverNum = max(1, min(2000, serverNum))
- serverID = max(1, min(999999, GetServerID()))
- return serverNum * 1000000 + serverID
+ ## 服务器组ID,必须唯一,代表这台物理服务器
+ return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
def GetPlatformServerNum(platform):
# 获取服务器的平台编号
@@ -447,15 +429,19 @@
def GetPlatform():
return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
-##获得当前服务器ID
-# @param 无
-# @return
-def GetServerID():
- return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
+# ##获得当前服务器ID
+# # @param 无
+# # @return
+# def GetServerID():
+# return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
-def GetServerSID():
- ##获得当前服务器ID, 带s的
- return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
+# def GetServerSID():
+# ##获得当前服务器ID, 带s的
+# return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
Def_AccID_Split_Sign = "@"
@@ -480,7 +466,24 @@
mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
if mainServerID != None:
return mainServerID
- return GetServerID()
+ return 0
+
+
+#===============================================================================
+# 平台ID = appid
+# 运营ID = spid
+# 服务器账号更改
+# 原先账号组合为
+# 运营提供的玩家账号ID + 平台ID + 区服组成
+#
+# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
+# 账号组合变更
+# 运营提供的玩家账号ID + 运营ID + 区服组成
+#
+# 原游戏中获取平台ID接口变更
+# 1. db 从数据库中的账号表获取AppID
+# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
+#===============================================================================
##获取玩家所属平台
def GetPlayerPlatform(curPlayer):
@@ -540,11 +543,25 @@
@param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
@param openServerDay: 当前开服天
'''
- if not dateInfo.isdigit():
+ if not dateInfo:
+ curDateTime = datetime.datetime.today()
+ return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+ if dateInfo.startswith("W"):
+ curDateTime = datetime.datetime.today()
+ curWeekday = curDateTime.weekday() + 1
+ actionWeekday = int(dateInfo[1:])
+ actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
+ return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
+ if dateInfo.startswith("Mix"):
+ diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ actionServerDay = int(dateInfo[3:])
+ elif not dateInfo.isdigit():
return dateInfo
- actionServerDay = int(dateInfo)
+ else:
+ diffDay = openServerDay
+ actionServerDay = int(dateInfo)
curDateTime = datetime.datetime.today()
- actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay))
+ actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
##获得系统时间
@@ -553,6 +570,11 @@
# @remarks 获得系统时间
def GetServerTime():
return datetime.datetime.today()
+
+def GetWeekOfYear():
+ ## 一年中的第几周, 1代表第1周
+ return datetime.datetime.isocalendar(datetime.datetime.today())[1]
+
#---------------------------------------------------------------------
##获取2个时间之间差异的TimeDelta类实例
# @param compareTimeStr 比较的时间字符, 如"2010-05-26 11:21:25"
@@ -830,23 +852,27 @@
def GetDatetimeBySubDays(diffDays):
return datetime.datetime.today() - datetime.timedelta(days = diffDays)
+def GetDailyDateStr():
+ ## 获取日常日期 yyyy-MM-dd
+ curDate = GetServerTime()
+ if curDate.hour >= ShareDefine.Def_OnEventHour:
+ return "%d-%s-%s" % (curDate.year, curDate.month, curDate.day)
+ preDate = curDate - datetime.timedelta(days = -1) # 属于前一天
+ return "%s-%s-%s" % (preDate.year, preDate.month, preDate.day)
-## 是否跨服服务器
-# @param None None
-# @return
-def IsMergeServer():
- config = GameConfig.GetConfig()
-
- return config.get('IsMergeWarServe', 0)
+def IsCrossServer():
+ ## 是否跨服服务器
+ return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
-## 是否开启跨服活动
-# @param None None
-# @return
-def IsMergeOpen():
- config = GameConfig.GetConfig()
- # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
- return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
+def IsCrossRealmOpen():
+ ## 是否开启跨服活动
+ return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer()
+def GetCrossZoneName():
+ ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+ if IsCrossServer():
+ return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+ return PyGameData.g_crossZoneName
## 获取玩家的区服名,仅在跨服有效
# @param curPlayer 玩家实例
@@ -894,8 +920,9 @@
# @param itemList 待选列表
# @return object
def GetResultByRandomList(randList, defValue=None, maxRateValue=ChConfig.Def_MaxRateValue):
- rate = random.randint(0, maxRateValue)
-
+ if not randList:
+ return defValue
+ rate = random.randint(0, randList[-1][0])
return GetResultByRiseList(randList, rate, defValue)
## 增长列表(类似饼图)从中获得指定的信息
@@ -911,6 +938,19 @@
return smallList[1]
return defValue
+
+## 从列表中产生物品,[[权重, object], ....]
+# @param weightList 待选列表
+def GetResultByWeightList(weightList):
+ randList = []
+ weight = 0
+ for info in weightList:
+ weight += info[0]
+ randList.append([weight, info[1] if len(info) == 2 else info[1:]])
+ if not randList:
+ return
+ rate = random.randint(1, randList[-1][0])
+ return GetResultByRiseList(randList, rate)
## 根据字典key获取value值
# @return
@@ -1012,4 +1052,27 @@
except:
return inputText
- return inputText
\ No newline at end of file
+ return inputText
+
+def RaiseException(errorMsg, playerID=0):
+ ## 处理抛出异常信息,debug下直接抛出异常报错信息,否则发送运维邮件提醒
+ ErrLog(errorMsg, playerID)
+ if GetGameWorld().GetDebugLevel():
+ raise Exception(errorMsg)
+ else:
+ SendGameError("GameServerRaiseException", errorMsg)
+ return
+
+def SendGameError(errType, msgInfo=""):
+ ''' 向运维发送邮件,用于需要紧急处理的信息
+ @param errType: 错误类型,自定义即可
+ @param msgInfo: 错误信息,可选
+ '''
+ getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+ groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+ userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+ getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(errType, groupID, userDBName)
+ if msgInfo:
+ getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
+ GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+ return
--
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