From 76c56fb57563e86e6612d8bb23ed058fc6210a15 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 02 三月 2019 15:04:41 +0800 Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(套装) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 130 +++++++++++++++++++++++++++++++++++-------- 1 files changed, 105 insertions(+), 25 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py index 99e49a4..be27616 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py @@ -52,8 +52,9 @@ import PlayerTJG import AICommon import PlayerSuccess +import CrossPlayerData import PassiveBuffEffMng -import PlayerFamilyRedPacket +import FunctionNPCCommon import FormulaControl import PlayerGoldGift import PlayerFlashSale @@ -136,7 +137,9 @@ if not __DoClientUseSkillEx(curPlayer, useSkillData, tick): SkillShell.AttackFailNotify(curPlayer, useSkillData) GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID) - + # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD + BaseAttack.Sync_AttackResult(curPlayer, useSkillData) + if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault: # 跟随玩家同频率攻击 PetControl.PetFight(curPlayer, tick) @@ -535,7 +538,7 @@ if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime(): #时间间隔没有到 if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]: - FBLogic.OnCollecting(curPlayer, tick) + OnCollecting(curPlayer, tick) return @@ -561,7 +564,7 @@ elif prepareState == IPY_GameWorld.pstMissionCollecting: #任务采集 - PlayerMissionCollect.EndMissionCollect(curPlayer) + PlayerMissionCollect.EndMissionCollect(curPlayer, tick) elif prepareState == ShareDefine.Def_PstProduce: #生产采集(进入生产采集状态,不再重置玩家状态) @@ -583,6 +586,44 @@ #重置玩家状态 curPlayer.SetPrepareState(0) # 成功 PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) + return + +def OnCollecting(curPlayer, tick): + ## 采集中逻辑 + tagObj = curPlayer.GetActionObj() + if not tagObj: + return + if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC: + return + curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex()) + if not curNPC: + return + FBLogic.OnCollecting(curPlayer, tick) + npcID = curNPC.GetNPCID() + collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID) + if collectNPCIpyData: + DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False) + return + +def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd): + ## 执行采集掉血 + if not collectNPCIpyData.GetLostHPPer(): + return + lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer() + lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick) + lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数 + if isEnd: + lostTime = int(round(lostTime)) # 采集完的时候四舍五入 + else: + lostTime = int(lostTime) + if lostTime < 1: + return + + curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick) + lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime + skillTypeID, buffOwner = 0, None + SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick) + GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue)) return @@ -1072,7 +1113,9 @@ ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex): #验证物品是否过期 - curItemExpireTime = curItem.GetExpireTime() + curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime) + if not curItemExpireTime: + curItemExpireTime = curItem.GetExpireTime() curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime) if curItemExpireTime - curItemPastTime > 0: return @@ -1089,7 +1132,7 @@ return True equipID = result[0] equipPlace = result[1] - if equipPlace == ShareDefine.retGuard: + if equipPlace in [ShareDefine.retGuard1, ShareDefine.retGuard2]: PlayerControl.NotifyCode(curPlayer, 'Guardian_Timeout', [equipID, spaceIndex]) elif equipPlace == ShareDefine.retWing: PlayerControl.NotifyCode(curPlayer, 'WingTiyan_Timeout') @@ -1103,8 +1146,8 @@ PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer) # 广播卸装 - if equipIndex in ChConfig.Def_SyncEquipStateByIndex: - curPlayer.Sync_UnEquipItem(equipID, equipPlace) + if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex: + curPlayer.Sync_UnEquipItem(equipID, equipIndex) return True #--------------------------------------------------------------------- ##全局定时器调用, 刷新玩家状态 @@ -1228,11 +1271,15 @@ #成就 PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False) #开服红包处理 - PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick) + #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick) #限时抢购 PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick) #地图经验 ProcessAreaExp(curPlayer, tick) + #神秘商店刷新 + FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick) + #跨服数据同步,放最后 + CrossPlayerData.ProcessCrossPlayer(curPlayer, tick) return @@ -1447,22 +1494,50 @@ #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID()) # 脱离PK战斗 X秒后按比例恢复 - if not IsInPKState(curPlayer): - if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000: - return - - if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie: - return - - # 每秒恢复 - if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000: - return - #非PK状态恢复护盾 - PlayerControl.SetProDef(curPlayer, min(PlayerControl.GetProDef(curPlayer) + \ - IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*PlayerControl.GetMaxProDef(curPlayer)/ChConfig.Def_MaxRateValue, \ - PlayerControl.GetMaxProDef(curPlayer))) - curPlayer.SetDict("restoreProDTick", tick) + ProcessProDef(curPlayer, tick) return + +def Sync_PKBossState(curPlayer): + psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0 + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False) + + bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0 + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False) + return + +# 脱离PK战斗 X秒后按比例恢复 +def ProcessProDef(curPlayer, tick): + if PlayerControl.GetProDefHPPer(curPlayer) == 0: + # 没转化值 + return + + # 脱离PK战斗 X秒后按比例恢复 + if IsInPKState(curPlayer): + return + + if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000: + return + + if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie: + return + + # 每秒恢复 + if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000: + return + + curProDef = PlayerControl.GetProDef(curPlayer) + maxProDef = PlayerControl.GetMaxProDef(curPlayer) + + if curProDef == maxProDef: + return + + #非PK状态恢复护盾 + PlayerControl.SetProDef(curPlayer, min(curProDef + \ + IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef)) + curPlayer.SetDict("restoreProDTick", tick) + + return + def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0 def SetPKStateTick(curPlayer, tick): @@ -1482,7 +1557,12 @@ def ProcessAreaExp(curPlayer, tick): ##给场景经验 - mapID = GameWorld.GetMap().GetMapID() + if GameWorld.IsCrossServer(): + return + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + return + crossMapID = PlayerControl.GetCrossMapID(curPlayer) + mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID() neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {}) expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID) if not expAwardInfo: -- Gitblit v1.8.0