From 76c56fb57563e86e6612d8bb23ed058fc6210a15 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 02 三月 2019 15:04:41 +0800 Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(套装) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py index 12d9664..ed846a0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py @@ -362,8 +362,8 @@ curSkillLV = curSkill.GetSkillLV() UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()]) - elif succType == ShareDefine.SuccType_EquipSuit: - Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer) +# elif succType == ShareDefine.SuccType_EquipSuit: +# Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer) elif succType == ShareDefine.SuccType_FamilyTechLV: ResetSuccessByType(curPlayer, succType) techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {}) -- Gitblit v1.8.0